When you see the first guy, Idian, the sign when read says "Welcome (to the) town of Sorilia", but if you use the zoom in flash feature, it actually says welcome to wickletown ^^
Items and lives are the ONLY way to get a higher score it seems...I had a theory that you got more points for killing them earlier, so I made a setup that held them in the spawn pretty effectively, and to my surprise, I got b!tch slapped with a score a few points short of silver...ah!!!!
Found quite an interesting bug ^^
Essentially, your income is based ONLY on your population..heres why. If you go to production stats you can set any amount of population to any amount of working space, so if you have 10k pop you can occupy one level 1 site of each resource, and make equal to that of someone with many maxed out fields, with 10k pop.
Of course you need cash to get the housing going, but you still never need to make massive fields, as previously thought.
Yes this is getting frighteningly easy now...I chose fire, which has helped immensely, and now I can waste his armies with ease. Level 3-4 wall, 100-200 of each of the first 3 types(Attackers, defenders, archers) can exterminate his 500 attacker 150 defender armies that he sends regularly. My archers generally bring the attackers down just under 400, then I use my special skill that empowers my units, and it usually always goes with attackers, so that my 200 attackers can kill the 400 or so taking fewer than 20 casualties. Oh, and does anyone know what diamonds do? have yet to see them in use for upgrades, and can't sell them...
Launched another attack with a quite affordable general...now it works again ^^
5/5 favorited...favorite of all games on kong atm, looking forward to full version ^^
Hrm, have a nasty bug though, My attack hit their city at the same time theirs hit mine, so now the enemy intel marker won't go away, and my crusading troops, even though at 100%, can't get home
Very fun, I started the game knowing that they were going to mass produce troops...so I mass produced as well.
I must be pretty damn skilled or something, because I just successfully deflected two attacks, and pillaged their village for quite a lot of loot...^^
Fun game, at first I thought the m14 sucked, but if you couple it with a bunch of +acc and rifle friendly stats, then you can often get your riflemen to chain 2 quick 53 dmg shots..very nice
Ive already beaten this game...pretty fun
If your new you should have a good fighter, and will have to go through slowly anyway, so 6 phys 9 agi 7 acc 4 int should do ya good...
I'm using 6/7/2/10, because the high intel will make for much more profitable exchanges, and I know how to manage a team so my main char should never have to fight
Heh, vartagh...I didn't like hte first game but this one is tight, 5/5
Could you add some more options in terms of progression...ie more upgrades and more weapons?
Snipingkid, thats terrible advice.
It gets you rich, but if you do it too much, you acquire most of the wealth in the game-world, which makes it so you can't buy any vehicles...so its best to only make so much profit that the cities can still grow steadily. They do grow, if you didn't know
Hah, I've gotten a bit farther now, and there are like 20 of the triangular shielded ships following me, forming a sort of phalanx, protecting them far better than they would as individuals, so doing full swoops around them can only get a couple, 3 at best per run...fun though
Great game, easily 5/5
The most crucial input I can give you, is to increase the distance at which the units spawn...if its at 200 pixels now, maybe 400-800 instead?
And the game is great and all, but repeating it can get a bit redundant after a while, so a few different styles of play would definitely compliment this game as well. Oh, and a few different upgrades would be great too
Gundude, Harmony is melodical, or orderly perfection, and an inferno is essentially the translation of a chaotic haze, and in understanding all sides of a concept, you master it.
Study the tao eh?
Fun...4/5 because its not THAT fun xD
One bug, when you try to fire into the 'Can't fire here' zone, you still get charged for the shot that you didn't shoot :P