The firing is not as responsive with space bar. If you are playing only with the keyboard, there's no key to advance to the next stage or to reset, you have to use the mouse.
Latter levels seem to be more challenging, but the moment you fail, game takes you back to lvl 1 forcing to redo all the easy levels. There should be checkpoints. Skins are apparently purely cosmetic.
Meh.
The instructions on the right are wrong. "Space or right click to move". It's left click.
The sudden change in camera angle is annoying.
It would be nice to have a countdown timer for the power ups, especially the "all red" one.
Simple concept. There is no progression after playing 2 or 3 times.
Played once, got to 95 points, maybe there's more afterwards, but I didn't see the point.
The messages after you lose... I don't know about them.
3/5
It feels like the original Decision, with a wider variety of upgrades. The weapons are practically the same, but that's OK. The necessity of searching for ATMs and "hidden places" makes you to focus a lot during the mission, which is good; the missions feel less repetitive than the previous game.
But what I really miss of the previous game right from the beginning is the main character narrating the story. The voice, the diary, the comments about what he discovered and what surprised him. In my opinion, that made the game deeper and more fun. And I liked the "spotting dead bodies" achievements. Poor bastards.
Overall, it still gets my 5/5.
Last challenge in original mode was FAR FRUSTRATING than last challenge in insane mode. Original mode has more levels and more complications as the game progresses. "Insane" mode is only a couple of levels of rapid firing missiles. I was hoping to have something like a room with yellow dots on the floor, on all the walls, on the ceiling, and FOUR ALIEN SHIPS ON FIRE with RAPID-FIRING HEAT-SEEKING NITRO-BOOSTED CLUSTER-MISSILES that are also on FIRE and shooting LAZOR every time a yellow dot turns off.