I dare you people to a Swarm Only level, with Quadruple Monsters, tenfold health, 20 extra waves, extra monster toughness per wave, extra banishment costs, higher armor, and faster monsters. You will die. Have some fun.
Found a bug: When I clicked the Self Destruct button a few times before the countdown was finished, and then clicked it right after, the level froze - my ship didn't finish blowing up, but I could still click buttons. After clicking the pause button and clicking "Restart", it then put the rocket about one rocket higher than it should and did the countdown animation over and over and over, which meant that the level never really started. Also, when I went back to the menu and started again, the game showed "Loading..." and never did anything other than that. Hope this helps!
Has anyone looked at the current #1 Legend and thought, "Isn't this guy cheating?" I mean, seriously, he's got 66666666 shots, 66666 monster kills, and 111111 god kills. Really. This accuracy is absolute cheating. Not to mention the 141414 Fame, of course...
It was great, seeing the Bloons games evolve over time - and with Bloons TD 5, this game is even better than 4 or 3, along with the fact that it has been made to be updatable, with extra maps, challenges, and all sorts of new stuff as Ninja Kiwi gets new ideas. Although this game does have premium content that requires RL money, it isn't required - you don't need it to complete those hard levels, just be a good strategist :D
If your colony has more open spaces for development, and the background is space, then this means that your entire colony has already been built. If so, then why can't you use those spaces until the hub is upgraded? Shouldn't those spots not even exist yet?
What's with the money system? As soon as you complete a level, your money is set to that amount, instead of adding it to your current. And, no, I am not spending all of my money after each round...
Sorry for the double post, but shouldn't you be able to fire your patsies and Henchmen? It makes a load more sense. Oh, and I like how you couldn't assign a patsie for The Genesis Project; otherwise, we could use The Time Scientist and cut the survival time in half.
This game is all about exploration of the actions you can do; I didn't find out how to use patsies after a while, when I was figuring out what the Meeting Room was for. If you find out how stuff works, then you are already on your way to ruling the earth. Or destroying it, however you prefer. Also, when you start The Genesis Project, the game becomes a game of survival for your base. But by then, you are on the moon, with hundreds of thousands of dollars (I had 300k) you can just use flamethrowers, Valentine, your awesome defense powers, and your crazy laser turrets to kill everything in your way.
Here's something: After you get an artifact, you shouldn't be able to pick it up again. Like for example, on one of my saves I got around 4 Airbenders. Seriously? And since when did Lord Such ever have two of the exact same shirt? Artifacts should be unique, instead of totally random. After an artifact is taken, it shouldn't be able to be found again unless you sell it (someone else buys it off of the shopkeepers or something)