How about Left-Handed setting? I'm 1 in the 10% of the world's population and you can't even let me have the gun on the left side? Very nice game though. :(
I enjoyed this game. It allows users to understand the fundamentals and what it takes to succeed with Las Vegas style gambling. The easy to use interface makes it fun for all ages with the single hit action. The paytables that allow you to see what the different payouts are simply old school. This is new generation with sleek looks and minimal visuals. Keepin' it simple. I honestly have no choice but to rate this a 5/5. It changed my life forever, I lost my wife to this game due to my gambling addiction, and the hours I spent on this game. But I didn't like her anyways. Now I can go to Las Vegas and score me some fine ladies in a brothel or something. Thank you.
I personally love platform games and I enjoyed playing yours! here are a few things i'd suggest:
(1)As mentioned in previous comments, I did notice that the WASD would not work on multiple levels.
(2) I felt the physics were slightly old school in how when you're in mid air you can change direction instantly, Maybe set it to where the character still moves in the direction of the initial jump but slowly change direction (instead of instant).
(3) I also noticed that you didn't really spend too much time on your platforms (I really liked the forest) and they were only solid on the tops. (check out last blue lego on lego level)
(4) Maybe go toward longer levels but with checkpoints.
(5) Get rid of the "space restart". It's not neccessary in a pass/fail game like such. I do appreciate the delayed restart though, it makes your runs more accurate. Overall I think you did a good job keep up the great work.
1. Fixed. 2. I did that on purpose, I really hate jumping where you have not a lot of air control. 3. The levels were done by collaborators, so some are better than others. Level 1 and 4 are by me, level 3 and 5 are by wingdemon, level 2 is by jesus_minime, level 6 is by Minifig3D, and level 7 is by me and wingdemon. 4. I thought of that too, but the game was too far along by then. (5) ???
Thanks for constructive criticism.
1. Fixed. 2. I did that on purpose, I really hate jumping where you have not a lot of air control. 3. The levels were done by collaborators, so some are better than others. Level 1 and 4 are by me, level 3 and 5 are by wingdemon, level 2 is by jesus_minime, level 6 is by Minifig3D, and level 7 is by me and wingdemon. 4. I thought of that too, but the game was too far along by then. (5) ??? Thanks for constructive criticism.