The controls are horrid. Why do I have to press the down arrow to spin while holding the up arrow to speed up AND pressing left/right arrows to spin? It's a big clusterf***.
So this is a crappy version of Escape Velocity... I guess you really lose a lot when you make a flash game. An online version of escape velocity would be soooo sick.
Hey, I have an idea for our TD game: let's make enemies that stealth and not put stealth detection in the game! GREAT! Also, let's make enemies that have a truly random chance to dodge and not put in any towers to counter this either! Will they even dodge spells? OF COURSE THEY WILL! Poor mechanics for a TD to have, almost unforgivable.
What a terrible game... seriously. Was fun for a bit but on higher levels, the arbitrary AI is just too much. I feel like I'm watching a roulette wheel hoping it will land on my number. This game is mere luck thanks to guard AI that is completely without reason.
It's nearly impossible to see the target reticule, especially in the ice levels. Additionally, poison/darkness/slow puddles go over pickups and make them difficult/impossible to see. Pickups should display on top of these puddles.
I love this game and for these couple of things to be wrong is a bit infuriating.
Level 50 is just... retarded... it should be a bonus level for people who love this game and want to play a level of all the most retarded hard jumps 50 times over.
Who would do this? I got all the way to 50 and there's no way in hell I can beat it. The other levels were about finding a path to take and then timing, 50 is just about pure frustration.
What a load.
So uhm... elementals are bugged. When I try to train one it shows my opponent's elemental type and won't let me train any. Very glitchy. At one point several fights occurred at the same time in which I couldn't tell what was going on (seemed like no1 was moving) and I eventually... won... somehow. Needs work.