Really nice game. My only suggestion (as someone else has already mentioned) would be the ability to leave tiles anywhere on the screen. It would really help to be able to take tiles out of the draw pile that you have already narrowed down where they might go.
Really nice game, fairly generic TD gameplay but none the worse for that, and I'm sure later levels will add variety and challenge. Definitely needs a speed-up button and you could do with getting some of the text proofread. But the characters and artwork are great, all round it's a solid 4/5.
Bug: On leaving the town after pledging my allegiance to the Enforcers, and defeating the first buccaneer party I find, my party attempts to return to the town which is now NaN days away, impossible to reach. I can only keep going and encountering other parties on the road until I run out of health.
your houses can't attract people to live in because your houses can't offer the service they want, which you can check the information on the house description.
Really enjoyable game, but I also have the problem of freezing after killing the 2nd boss. Also, in the Status screen, I can upgrade my MP Plus but cannot upgrade the grenade and meteor rain, which I am equipped with, and cannot unequip them.
Needs a 'Select All' option when using items to barricade. Gets a bit tedious barricading brick by brick and waiting for each one to load individually.
Very good concept. Could do with more levels with both wood and metal elements to up the difficulty level. The hard levels where timing and placement have to be just so are very good - not so easy that you succeed by pure chance, and not so hard that you spend forever getting frustrated by a single level. 4/5 as it could do with being more difficult towards the end, but a great way to spend 30 minutes.
Really nice concept, plays well. Agree that money should be collected automatically, or at least sent to Town Hall automatically; I imagine it'll get quite boring having to click on loads of buildings once your city gets to a decent size. Secondly, any chance of a rotate map option? It can be difficult to tell what's behind some of the taller buildings at times.
Far too frustrating to have to get the timing pixel-perfect eg on level 8, getting it wrong once means having to restart the entire level. The creatures should be able to walk up a small step without having to jump.
Good game, very addictive, but ultimately too frustrating - I'm at Star Level 5 and the expectations are way too high. A flawless performance with a team win and goals and successful passes from me might gain me a lot of points from the boss, team-mates and fans, but miss just one pass or just one shot in the same game and you're lucky to get just one point from each.
re problems with level E8 - there is a sign on the level that says "don't be too hasty", and a moment's thought should be sufficient to realise that you need to use the free cog to get at the other one. Even then, if you do pick up the free cog too early, you can either create a small hexagonal tool that will roll well enough to dislodge the other cog if you drop it down the opening, or you can use the small yellow ball at the bottom right corner!
Fantastic game 5/5.
Not sure if that will fit well with the rest of the game. I will make a few tests...