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TheIdiotBox's Comments

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Dead Drunk 1.2

Play Dead Drunk 1.2

Aug. 18, 2009

Rating: 0

I managed to get to the car. I'm awesome, I know.

Pixel Grower

Play Pixel Grower

Aug. 18, 2009

Rating: 0

The game *is* freakishly hard. The best suggestion I can make to beating level 4 is to try adding blocks horizontally before attempting to pass a stage, else it'll be that much harder to grab the pixels. But yeah, eventually they gain a speed in which the pixels become unseeable and lag prevents you from even being able to grab them properly. Fix, plawks.

The Next Floor

Play The Next Floor

Aug. 18, 2009

Rating: 0

Needs moar save, me thinks.

Amberial: Nebulosa Realms

Play Amberial: Nebulosa Realms

Aug. 11, 2009

Rating: 0

Is the Suspended level even possible?

Multitask

Play Multitask

Aug. 09, 2009

Rating: 0

Needs lives, or a freeplay mode to practice each game.

Push

Play Push

Jul. 21, 2009

Rating: 0

Also the music is nice. Although maybe try mixing it up a bit?

Push

Play Push

Jul. 21, 2009

Rating: 0

This game is pretty fun. Challenging platforming with a creative twist, allowing one to use several techniques to reach your goal, not just jumping and... jumping. It's got that Meat Boy feel without the Meat Boy blandness, if you catch my drift. 5/5

Rabbit Wants Cake

Play Rabbit Wants Cake

Jul. 21, 2009

Rating: 0

I've got to agree. Creative but boring. Unfortunately, being fun is more important than being creative.

Red Remover

Play Red Remover

Jul. 18, 2009

Rating: 0

Anyone understand moorse code? o:

Shinland

Play Shinland

May. 02, 2009

Rating: 1

The game has potential, but it's not amazing. You should try to improve the art a bit. I'm not a big fan of games made using MapleStory sprites.

Red Moon

Play Red Moon

Apr. 23, 2009

Rating: 0

Am I the only one that hasn't a clue how to get the Red Sun Deity Achievement?

Music Catch 2

Play Music Catch 2

Mar. 10, 2009

Rating: 0

Woah, got really close to a 150 multiplier on this song: http://www.newgrounds.com/audio/download/166695 ~Enjoy

Music Catch 2

Play Music Catch 2

Mar. 10, 2009

Rating: 0

Well, to all those of you begging for URLs, it would appear you can use any song from Newground's Audio Portal by choosing a song, right clicking on the Download button, and clicking "Copy Link Location" or something similar to that. Enjoy! (Bump this if you think it helps.)

Music Catch 2

Play Music Catch 2

Mar. 10, 2009

Rating: 0

Oh, there's a problem I forgot to mention. There are occasions in which the notes will sometimes appear practically off-screen, making it hard to get as much notes as you possibly could otherwise. Hope you look into it.

Music Catch 2

Play Music Catch 2

Mar. 10, 2009

Rating: 0

An excellent improvement over the first game and a nice addition to the desolate music section of the site. (I don't very much like the other ones, though I'm waiting for a sequel to Music Bounce.) The only thing that seems to bug me, though it's something that can't/shouldn't be changed, is the length of the songs, which can drag on for a good while, though the gameplay itself serves as a good distraction from the length. Can't wait to see more in the future!

Thing-Thing Arena 3

Play Thing-Thing Arena 3

Mar. 08, 2009

Rating: 0

*artifact 19

Thing-Thing Arena 3

Play Thing-Thing Arena 3

Mar. 08, 2009

Rating: 0

How exactly do you get artifact 16?

Cell Warfare

Play Cell Warfare

Feb. 22, 2009

Rating: 0

It needs a few things, but I like it *way* more than amorphus +. It just needs a few more features. A beastiary would help tons.

Death Dice Overdose

Play Death Dice Overdose

Feb. 07, 2009

Rating: 0

I keep finding myself dieing even though I'm a good few pixels away from the dice. It especially happens with the Death Dice. You might want to look into that.

Space Pips

Play Space Pips

Jan. 26, 2009

Rating: 0

Even if the enemies don't spawn *on* you they can appear pretty darn close to you, especially because one tends to move around a lot in these kinds of games. Not only that, but later on the enemies sort of blend in with uncollected pips. You health bar gets decreased disturbingly quickly and things that normally do different amounts of damage (Getting shot as compared to bumping into an enemy, for instance) in most shooters, deal an equal penalty in this game. You should pretty much change the weapon upgrade option to "shoot another shot from another side of your ship". I'd recommend creating a variety of weapons so that one can simply choose one and improve on him (similar to skill systems commonly used in a good portion of RPGs). Though the game looks pretty, it could use a touch of originality, because I didn't see anything here that I haven't seen before. Hope you keep this in mind, should you design a sequel.

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