The final boss is ridiculous, the fact that he can make himself invincible while raining meteors down wouldn't be a problem except for the fact that the non player controlled characters will just sit there while he charges them and get killed immediately. That was a very stupid way to end the game, especially without giving any sort of explanation as to why he was so over powered.
"Where does he get all this money? Don't tell me he takes it off the zombies..." "Oh... didn't you know? He has a contract with Acme, 50 gold crowns per barrel of gunpowder he blows... don't ask me why the city council agreed to put explosive barrels all over the city."
This game is pretty bad... the mechanic is interesting, but quickly ceases to be a puzzle. Rather, it reduces to blindly leaping in every possible way trying to get to the end of these asinine stages. At first when the image was fractured some it was interesting, in later levels you broke it up way too much for it to be followed logically.
Keep a look out for connecting objects such as: posters cut in half, lampposts with the lamp in one piece and the post in another, tiles that you were standing on before but are visible somewhere else. You'll get it eventually.
I think that the story might be interesting, but the platforming is just obnoxious. The fact that "red" kills you well... kills the experience, it's supposed to be a fanciful thing, but I find myself cursing. You don't put death in a whimsical game dude.
congrats on creating the single most grating text sound in the history of mankind, it's like a little pin stabs into my temporal lobe for every letter.
The combat is wonky in that you can't hurt enemies directly on you i.e. if they are hurting you you cannot hurt them. It makes it rather difficult to find the right distance so that you can hit them but not get hit... if that makes sense. I think you should be able to damage enemies even if you're standing on top of them.
And this is why the government is in so much debt. They could save so much money if they just cleared the airspace and put a parachute on the darn thing.
The game would be difficult just timing your strikes without giving the monkeys weapons. The half-second of lag before the click registers makes this extremely frustrating. I realize my computer is a piece of crap, but still.
I found it most efficient to go from foot to vanguard. The diamond was cheaper than the supplies for the thing or two beneath. I don't understand how you make a landship out of a single diamond and 10 units of cloth, but I don't really care. I have a landship.
One thing I've always hated is when the statistics are faulty. If gray really is 90% your shots shouldn't have such a profound difference regardless of what you hit. It's more like 70% or 60%, 95% is more like 80% and 110 is more like 120%
Okay... two things, you need wasd, the controls are rather awkward without, and it's annoying that I have to hit retry after each attempt, it should take you straight to the upgrades page like every other launch game ever made.
I think you should take out the phase shift balloons. All they do is cause massive lag. They don't seem to work as advertised either. I can pop them just fine, they just are invisible.
are phase shift bloons supposed to be visible? Because I seem to be popping invisible bloons. Also, they make my computer lag really bad, I think it would be a good idea to offer lower qualities.
I've been playing this for 20 minutes and have had an upgrade glitch on the boomerangs happen twice i.e. I buy it, the thing starts spinning as if loading, then it doesn't take my blops or give me the upgrade. I cannot touch the upgrade at that point since it thinks it's loading.
Keep a look out for connecting objects such as: posters cut in half, lampposts with the lamp in one piece and the post in another, tiles that you were standing on before but are visible somewhere else. You'll get it eventually.