I think that you should decrease the initial cost of joining a faction to 10 coins rather than 20, it's a ridiculous amount of clicking to get that many for a specific faction.
What exactly determines my squad? I get sent back a sector when my squad is wiped out, but I have no indication of how big my squad is or how close I am to getting through the sector.
Here's a trick to help you calculate all these huge numbers. Take three times the prefix (i.e. billion= 2, tri = 3, etc.) +3 and you have the power of ten for that number, so 1 nonillion = 10^ 27+3 =10^30
I think you need to rebalance the "empowered" troops. I just calculated the ratio of meat to territory and, while I only checked the first two empowered troops, goons cost 10 times less meat per unit territory than Swarm II and 100 times less than Stinger II. Given that meat is a much greater constraint than larva on the purchase of troops, this scaling makes no sense.
I think that the ascension requirements need to be toned down... I've had the option for the past 3 (4?) days and haven't reached it yet... Energy production is just too slow.
I thought the balance was pretty good until mid-late stage three when I realized that my scouts were producing literally 1000x as much as anything else. I just stopped buying other ships entirely, by the time you're trying to finish up stage three you literally don't need any other ships.
I think you really need to let us see our stats, total money and heat dissipation specifically. It's nice for the player, and should make any bugs regarding the values much easier for you to catch. Another question is whether the heat dissipated counts heat that never reaches the reactor (as should be the case in any stable setup)
The multiplier seems to increase by about 10k for every new unit after a certain point, this doesn't make sense because rather than have an exponential curve that made it meaningful to keep resetting, you have very little benefit in doing it after a point. You want people to keep coming back so I recommend you change that.
The quality multiplier should be fairly obvious for those asking. It's a multiplier for the value of your games. So at x2 every game is worth twice as much.
I think that a toggleable option to confirm placement of an uvented/cooled cell would be nice, I missclicked by one space and destroyed my whole reactor once... okay maybe twice, of course this would be disabled for uranium (if that's possible, I don't know if the cells are coded independently of each other).
For those wondering, the full game hasn't been released yet, they've changed the name to Super Endless Migration, and have delayed the game for a few years. It's still in development and the kickstarter's done as far as I can tell.
quick comment, 1000 octodecillion is actually a duodevigintillian rather than a novemdecillion. The Romans counted 19 as two away from twenty rather than 19 (they counted inclusively, which is to say they counted both the 19 and the twenty rather than just the 19). A little Latin trivia.