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thekipper3's Comments

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Realm Grinder

Play Realm Grinder

May. 19, 2015

Rating: -1

I think that you should decrease the initial cost of joining a faction to 10 coins rather than 20, it's a ridiculous amount of clicking to get that many for a specific faction.

Death Squad

Play Death Squad

Mar. 11, 2015

Rating: -1

scratch that, I have a kills counter, but still, I'd like to know about this mechanic, how many lives do you get?

Death Squad

Play Death Squad

Mar. 11, 2015

Rating: -1

What exactly determines my squad? I get sent back a sector when my squad is wiped out, but I have no indication of how big my squad is or how close I am to getting through the sector.

Swarm Simulator

Play Swarm Simulator

Feb. 25, 2015

Rating: 1

Here's a trick to help you calculate all these huge numbers. Take three times the prefix (i.e. billion= 2, tri = 3, etc.) +3 and you have the power of ten for that number, so 1 nonillion = 10^ 27+3 =10^30

Swarm Simulator

Play Swarm Simulator

Feb. 25, 2015

Rating: 0

I think you need to rebalance the "empowered" troops. I just calculated the ratio of meat to territory and, while I only checked the first two empowered troops, goons cost 10 times less meat per unit territory than Swarm II and 100 times less than Stinger II. Given that meat is a much greater constraint than larva on the purchase of troops, this scaling makes no sense.

Swarm Simulator

Play Swarm Simulator

Feb. 24, 2015

Rating: 9

I think that the ascension requirements need to be toned down... I've had the option for the past 3 (4?) days and haven't reached it yet... Energy production is just too slow.

Galactic Clicker

Play Galactic Clicker

Feb. 11, 2015

Rating: 4

I thought the balance was pretty good until mid-late stage three when I realized that my scouts were producing literally 1000x as much as anything else. I just stopped buying other ships entirely, by the time you're trying to finish up stage three you literally don't need any other ships.

Tangerine Tycoon

Play Tangerine Tycoon

Feb. 07, 2015

Rating: 0

I just don't understand why I keep coming back...

Reactor Incremental

Play Reactor Incremental

Feb. 05, 2015

Rating: 5

I think you really need to let us see our stats, total money and heat dissipation specifically. It's nice for the player, and should make any bugs regarding the values much easier for you to catch. Another question is whether the heat dissipated counts heat that never reaches the reactor (as should be the case in any stable setup)

Idle GameDev

Play Idle GameDev

Feb. 05, 2015

Rating: 2

The multiplier seems to increase by about 10k for every new unit after a certain point, this doesn't make sense because rather than have an exponential curve that made it meaningful to keep resetting, you have very little benefit in doing it after a point. You want people to keep coming back so I recommend you change that.

Idle GameDev

Play Idle GameDev

Feb. 04, 2015

Rating: 0

The quality multiplier should be fairly obvious for those asking. It's a multiplier for the value of your games. So at x2 every game is worth twice as much.

Reactor Incremental

Play Reactor Incremental

Feb. 02, 2015

Rating: 1

I think that a toggleable option to confirm placement of an uvented/cooled cell would be nice, I missclicked by one space and destroyed my whole reactor once... okay maybe twice, of course this would be disabled for uranium (if that's possible, I don't know if the cells are coded independently of each other).

Reactor Incremental

Play Reactor Incremental

Feb. 01, 2015

Rating: 1

I reset my game to try the new build and like it a lot more than the first one. The new tiering system makes a huge difference.

Endless Migration 2 DEMO

Play Endless Migration 2 DEMO

Dec. 25, 2014

Rating: 5

For those wondering, the full game hasn't been released yet, they've changed the name to Super Endless Migration, and have delayed the game for a few years. It's still in development and the kickstarter's done as far as I can tell.

Picma - Picture Enigmas

Play Picma - Picture Enigmas

Dec. 12, 2014

Rating: 5

So many pokemon puzzles >_> some very talented spriters

MadBurger 3

Play MadBurger 3

Dec. 04, 2014

Rating: 0

I think the trick to getting good accuracy is to drop the things as quickly as possible, i.e. before the shaking throws off your aim.

MURDER

Play MURDER

Nov. 26, 2014

Rating: 16

I love how the number of skeletons steadily increases as you throw more people in their.

Clicker Heroes

Play Clicker Heroes

Aug. 20, 2014

Rating: 3

I'm noticing that with the increased font size some of the text gets cut off in the character description, I've noticed it in Midas' and Referi's.

Clicker Heroes

Play Clicker Heroes

Aug. 19, 2014

Rating: -1

quick comment, 1000 octodecillion is actually a duodevigintillian rather than a novemdecillion. The Romans counted 19 as two away from twenty rather than 19 (they counted inclusively, which is to say they counted both the 19 and the twenty rather than just the 19). A little Latin trivia.

Clicker Heroes

Play Clicker Heroes

Aug. 18, 2014

Rating: 2

okay... so I did a world reset and now all the enemies are tiny, like literally there figures are about the size of my mouse.

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