You have to invest all starting money into speed to be able to collect money from dead enemys, but when the first boss shows up you don`t have a chance to beat the half of his life until your base is blown up...2/5
Nice concept, but there are a few things that have to be done. Flash player crashes from time to time in some levels, that`s really anoying. At lvl 7 i could build towers for free for some reason. And the movement of your mech is really tricky. You get stuck at towers or other obstacles and if u don`t care, you probably can`t move anymore because u built towers half their length away from each other and your mech is too wide to get through...
Not very well made. You can purchase bought things twice and lose the money, your allies won`t help, cause they don`t get the bought weapons and so on....
I saw that concept some time ago but the monster evolving gave it a nice new touch. I still can`t give it more than 3/5. With devour and flame tower only you can kill nearly everything without playing. I´m on wave 45 now difficulty hasn`t changed the past 25 waves and i don`t know if this game has an end. And i also don`t know why to buy +10 damage when my dragon got more than 500k damage only from eating people....
1/5 because it must be the 10th time you uploaded a new version of the same old game with changing the enemy into coins..........lame.......and btw "iftyshifty lvl1: Awesome game, 5/5!"...i can`t beleive that`s true^^