Suggestion: when cargo gets full, the colonized planet sends a huge slow cargo ship back to home planet, selling xx% (value set by player) of the full cargo. Warehouses and fuel tanks are pretty much useless, this will give us reason to fill them.
Hey there! You can use the minimap to click on the target planet and it will move there automaticaly! But I know this is not a great solution and that's why I am working on an "overview mode" that should be ready in a couple of days :)
@ devs: its refreshing to see a game made for fun and not focusing so much on min/maxing and entertaining the player and keeping them as busy as possible. Just a simple, fun relaxed game with some humor in it. 5/5
Thanks :D glad to see you enjoyed the game :) also thank you for the rating and comment, it means a lot to my brother and I to know that people enjoy our work ◕‿◕
That is kinda what I was thinking, so for this game I will probably not add offline gains, will probably do something like offline gains for the next game.
When the game first came out, you reached a point where squares became too hard and couldn't progress. After the update, you added lower difficulties to fix this. Now in the most recent update, even at the highest difficulty my idle power is doing 5x the damage of a square's HP, which means I'm going 5x slower than I should be.
Or simply let damage rollover to other blocks because I'm losing so much DPS when I'm killing blocks in 1-2 hits and clicking at the same time on the highest dififculty. If you have rollover damage then DPS will not be wasted.
Just hit level 60, and even at the 5th difficulty its not that blocks are hard, its that the exp per block is too low. My first idle 2-shots blocks, and my 2nd idle one-shots them just like at low levels. Not trying to boast, just saying it would be better to have less blocks and more HP/exp per block and perhaps "boss" blocks that are very difficult with a timer.
@GhoullyX: step 1) get 9k armor on your warrior. 2) take 2x rage, 8x rez, queue all rez. 3) when warrior starts getting killed, rez him, but only after the archer attacks so that you can stack revenge. you should have enough pierce on the boss now to finish him off before you run out of rez. If not, get more dark mana.
Thank you for your kind words :D