Way, way, way too many choices. Most of the skills are too intertwined and it won't make a difference if you choose either one. You can combine half of the skills in the game to reduce the bloat
I see the number of choices as a hazard for new players learning the game (and the entry is definitely rough already), but reducing the choices as a solution to that is very unlikely to happen, sorry. Any skills that are equal to others or insignificant overall I'll consider a balance issue and try remaking/rebalancing them, but combining 2 different skills into one for the sake of simplicity has a cost beyond it's benefit (in my opinion). Your complaint is valid though, and I'll try something to simplify the early stages without taking away from the end game.
I did not understand. Are you saying that you're having a black screen? If yes, when? What is your computer? Which operating system? And what is your browser in which version? Do you see the 1st logo (grey background), the 2nd one (white background), then the screen title ?
Ramming enemy achievements seem to be bugged. I just went back to the first stage and rammed almost every enemy on the screen, yet the achievement progress is still the same as before I began that level
how the hell do you get 400k power crystals without hacking? I've been playing with an autoclicker and still only have 1700. do you work? eat? use the bathroom? or idle odyssey all day long?
Man, I'm going to level with you here. This comment here - it's made my whole day. When all the bug reports came in, I was determined to get this crap IRONED OUT. But actually hearing back that we're fulfilling expectations fricken gets me jazzed. Thanks for your kind words. Quests and gear are coming up next.
I see the number of choices as a hazard for new players learning the game (and the entry is definitely rough already), but reducing the choices as a solution to that is very unlikely to happen, sorry. Any skills that are equal to others or insignificant overall I'll consider a balance issue and try remaking/rebalancing them, but combining 2 different skills into one for the sake of simplicity has a cost beyond it's benefit (in my opinion). Your complaint is valid though, and I'll try something to simplify the early stages without taking away from the end game.