Great Game, but currently has a problem with the supernova player which prevents progress beyond the adobe flash player popup asking if it is okay to save the game.
it seems heroes are weak to start compared to the cheap army, yet later on the army gets ridiculously expensive and takes a long time to replenish later on, not counting the boosts, which likely is what creates the very interesting disparity on unit power opinions.
it is probably a good idea to maybe think of making a non-unity version considering a grand total of two browsers allow the unity plugin to function, and Firefox is not one of them.
this might have been decent if it weren't for two factors, the lag issues, and the games that came before this which set expectations that this game didn't attempt to fulfill. the opening cut-scene shows that the dev ignored what was a vital part of the other two games. focusing compleatly on implementing the squad system I guess which isn't all that good either.
day 16, max windup achived, timer upgrade not fully upgraded, neither is streangh, im sure im not supposed to have 2 buttons to smash because i have 2 mice XD