Funktion
Thanks for the feedback, I appreciate it. I hadn't thought of that possibility, and that does makes sense. If so, while I don't like the rule, it would mean that it was not a glitch and therefore not Kongai's fault. Has this happened to anyone else and can anyone verify that that is the reason why?
Wow, one of the worst glitches I have ever seen. Go down to the final cards, I have Andromeda, he has Onimaru, distance is at long range. Because of Andromeda's specialty, that of only needing 45 energy to change range, while I will always get far and he will always get close, I will get free hits sooner or later, and eventually I was going to win the battle. This was particularly easy once the feature of if no damage or switching is done for 5 turns then range changing becomes free. With this, I am garunteed an effortless victory because he can't attack me at the range it is at now, and I can attack him, and he can't change the range as I will always prevent him from it. However, the free range change only worked for him. He could switch range for free, whereas I had to spend 45 energy each time, and only get 40 back by resting each turn. Because of this eventually I ran out of energy and he wins the battle. I love the game, but this is seriously ridiculous.
Lvl 32 is glitched so that the golden ball is permanently trapped under the blue line, making it impossible to beat. I don't mean that it's too hard, I mean that with that glitch it is literally impossible to beat as need to portal that ball to complete the lvl and you can't portal it like it is.
Finally got a strike. Reccomended tactics, go a bit faster than normal unless you know exactly where it is, at which point zoom in and be as precise as you can
Love the game, one of my favorites, got all thunders and aces on the first 21 lvls, but having trouble with the last one, anyone have any tips for me? Thanks.
gargantuan, for the long putt, just find a hole where you can slingshot the ball around a planet and make it go full circle around the place, if it goes full circle and maybe 500 out at some point it should end up right around 3000
kingjoe333
If you mean can you start over and add the alignment points and villagers killed total to that of previous games to get the divine pillager badge, then no. Has to be done in one game.
A good game, could use some more diverse enemies and the survival lvls should be changed so thats theres a difficulty curve (ie the easier lvls have a higher percent chance or put in a rule saying that you can't have 2 lvls with the four ubertanks in a row or something like that) as it's really a bit unfair sometimes. One time I got to lvl 11 with full 150 health, then on lvl 11 got the one with all the superturrents and then the next 4 straight with 4 ubertanks in the center and the turrents around, I averaged about 35 damage from each ubertank lvl (which I think myself and most people would very happily take any day of the week, best I've ever done on those is about 25 damage, don't know how possible it is to get much lower then that) and still didn't complete lvl 15 cause got screwed over by the lvl selecting.
But, those gripes aside, still a very good game.
A good game, could use some more diverse enemies and the survival lvls should be changed so thats theres a difficulty curve (ie the easier lvls have a higher percent chance or put in a rule saying that you can't have 2 lvls with the four ubertanks in a row or something like that) as it's really a bit unfair sometimes. One time I got to lvl 11 with full 150 health, then on lvl 11 got the one with all the superturrents and then the next 4 straight with 4 ubertanks in the center and the turrents around, I averaged about 35 damage from each ubertank lvl (which I think myself and most people would very happily take any day of the week, best I've ever done on those is about 25 damage, don't know how possible it is to get much lower then that) and still didn't complete lvl 15 cause got screwed over by the lvl selecting.
But, those gripes aside, still a very good game.