I think what this game really needs is not only more Equipment slots, Like "Robes,or an amulet" But Active items, like a one use "Increases speed of x by x% for x period of time" Or "Increase power generation of X by X% for X period of time"
So you're rebuilding the engine from scratch... Good luck with it, I mean it, I can't wait to see what you do. I do have to say this though, if you are planning to do a Hard reset across the board... Well after the rebuild is probably the time to do it.
I think the biggest issue with this game is the complete lack of progression I feel, no matter how many angel investors I have I hit a point where I just do not make enough money to buy anything at all. I think I would love to see a LOT more upgrades that are cheaper but maybe less effective, so that I always feel like I am achieving something as I "Play" right now it just feels like my goals, or that next upgrade is always unattainable. I mean even with ~2 million angel investors I feel like that 10 septillion dollar upgrade is going to take forever. or that getting to 500 oil rigs just isn't happening. I think the trade off for many more upgrades to buy would be to go the way of Cookie clicker and make angel investors harder to get the more of them you have, so insane numbers like 2 million doesn't happen in a week, but if you HAVE 2 million of them it feels like a bigger achievement that(With more upgrades) Is getting you more bang for your buck.
Why the hell does it automatically warp me out of the cave when I get the Shard? That just seems... Poorly done, I just lost a very powerful item because I picked up the shard FIRST and it jumped me out of the cave. I understand the need for maybe a portal, but seriously just automatically warping me out seems kinda lazy and frustrating.
It's a little too hard, honestly. The market prices will spike at random from 30 to 90, or some plays will just sit at 60-70 for half the game at which point I can't sell any opium Unless it's at a risky port and then I lose my ships, or I can't buy any tea without going bankrupt. On rare occasion the random events are broken, It'll say "tea prices spike" and they will drop to 20, or that "Opium prices are dropping" and they might spike to 80. And there are times it feels like a port remains risky for far too long.
Wow, you're really serious about this. It's on kong O.o I remember when I first saw this on newgrounds and PAws before it ahd really much of anything. GL finishing I mean that ;)
Your idea for a combat system is very intriguing unfortunately it's not very streamlined, It's too difficult to effectively control a group while moving Dem, and without Dem your troops seem to Die too easily. The game in and of itself is a brilliant concept, but 3 out of 5 for the Slow Unpolished combat system. I look forwards to seeing how you improve on it next time.
The last level is nigh impossible to figure out on your own, especially considering how exact your placements and timing have to be, Even if you get it right by guessing you'll drop that idea for lack of success, I had to use the walkthrough and still try a dozen times.
It's a fantastic, fun physics game, Don't get me wrong, I'll give ya 4/5 but the last level is just a little extreme.
And I like the unlockables that tell you a little history about the game world, but honestly that only makes me want to explore the world it talks about instead of this computer simulator.
This game has potential.It COULD be fantastic, and it's already not bad, My biggest problem was the lack of variety. All the enemies are the same, Spiders, turrets or cubes. It definitely needs more variation to keep from getting repetitive. even the Music is too repetitive.
The levels Though I like the simplicity need to be Somewhat more complex. Add more doors, extra boss towers to later levels for added challenge.
And though I've only played one class I found my skills generally are not worth the effort, They cost too much AP often forcing me to use skill, end turn when I can Normal attack 3 and 4 times, the added damage or chance to hit wasn't worth the lost 2 or 3 attacks.
and perhaps some sort of limiter on how items are created, When I find a gun Worth $13000 that's special is +4 AP cost and it does no real extra damage for it's level, it's... kinda silly. I spend more time at the shop refreshing to find items that are not overpriced or ridiculously useless than much else.
I gotta agree with the 4 top comments here. I miss the gradual devolution/evolution of the tanks, Not enough gun points, the hardest part about this game is holding the mouse button down long enough to kill things, I have to take 5 and 10 minute breaks between levels to rest my finger, more health does not mean harder when the enemies are this inefficient at killing you. and the pros of bigger tanks are far outweighed by the cons. A bigger tank only has 10 more health per class same number of guns, easier to hit, AND moves slower. You either need to make the health boost significantly higher or give them some kind of firepower boost or it's not even worth the effort of building a bigger tank.Especially when you can just fit the same number of guns on a smaller tank by stacking them.
Great concept, bad execution. You needed to either automatically smooth out the tracks, or add tools to help us do it, Second, Common law of roller coasters, the train is always attached to the tracks, all this flying about stuff is not only annoying, it's overtly unrealistic and adds an unnecessary hardship to the game that made me want to quit. Finally when placing the special pieces you need either a way to move them after placement or during, It's for too much hassle building and then deleting a piece 7 or 8 times to get it lined up right.
Unique, well done, It's challenging but has a gradual learning curve, you add new concepts continuously without negating or removing old ones, it's got a relaxing feel to it and a definite playability, I hope you got a goods grade on it for your CSC class.