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TheOfficeTroll's Comments

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Unfairy Tales

Play Unfairy Tales

Jul. 19, 2009

Rating: 0

Terrible interface.

Zilch

Play Zilch

Jun. 05, 2009

Rating: 0

Nice interface update *nods*

Crush the Castle

Play Crush the Castle

May. 04, 2009

Rating: 0

Kind of fun, but I'm finding it Very buggy on the load/ release interface. On both a laptop with pad and with a trackball.

Fantasy Kommander

Play Fantasy Kommander

May. 01, 2009

Rating: 0

Reasonably good for this type of game. The weird spelling errors are annoying.

Death Vegas

Play Death Vegas

Apr. 25, 2009

Rating: 0

Another game with shitty design and no signs of creativity *sighs*

Penguinz

Play Penguinz

Apr. 05, 2009

Rating: 0

Another carbon copy game with achievements. Boring.

Don't Look Back

Play Don't Look Back

Mar. 07, 2009

Rating: 0

Perfect game. 5/5

Bible Fight

Play Bible Fight

Mar. 06, 2009

Rating: 0

Cute concept, but very buggy.

Mushroom Revolution

Play Mushroom Revolution

Feb. 12, 2009

Rating: 0

*Spends 10 seconds setting up a few things, goes to another website for 5-7 minutes, comes back and repeats*

Mushroom Revolution

Play Mushroom Revolution

Feb. 12, 2009

Rating: 0

The levels take waaaaaay to long, even sped up as far as possible. Otherwise, not bad for a TD.

Mud and Blood 2

Play Mud and Blood 2

Jan. 24, 2009

Rating: 0

Ok, I apparently didn't pause when I walked away. Cooked dinner, changed the baby's diaper, and poured myself a Scotch... came back and the game was still running and I was winning. Not a mark of a good game...

Epic War 2

Play Epic War 2

Dec. 30, 2008

Rating: 0

Ok, I amend my earlier statement. This is better designed technically than the first one, but I find it even less fun than the original... which I hated.

Epic War 2

Play Epic War 2

Dec. 29, 2008

Rating: 0

Gods, it's even worse than the first one...

IndestructoTank! AE

Play IndestructoTank! AE

Nov. 18, 2008

Rating: 0

No gorram mute option?

Mytheria

Play Mytheria

Nov. 12, 2008

Rating: 0

Damage done & Damage taken are not calculating correctly. After losing without an offensive action, it showed 670 done.

Mytheria

Play Mytheria

Nov. 12, 2008

Rating: 0

How about adding logic for the "+x" costs that it auto-selects & asks for ok if only one colour available?

Mytheria

Play Mytheria

Nov. 12, 2008

Rating: 0

The logic which checks if Player has no further attackers seems buggy. It should at least recognize No Attack units in this check.

Mytheria

Play Mytheria

Nov. 12, 2008

Rating: 0

Deck Building Interface: keep the selection highlighted in decklist after 'add' or 'remove' is hit.

Mytheria

Play Mytheria

Nov. 12, 2008

Rating: 0

A nicer victory box would be a good touch, it's a bit jarring right now. A few important things which should be pointed out which I didn't see in the tutorial: Maximum of 6 units in play Units heal 1 each turn It would also be nice to be able to see maximums for powers, though this may be a deliberate design choice.

Mytheria

Play Mytheria

Nov. 12, 2008

Rating: 0

Draws much too heavily from Magic, which I feel hurts the flavour some. There's some good playability here, though. Beef up the AI opponents & slightly increase play speed & this is something I could play more of :)

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