The 'drop common items filter' need updated, so that if you don't drop them you still auto-sell them to the vendor. This would be a very useful implementation to make this a more idle game. :)
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Could be useful if the bar with units, bonus, specials, etc, scrolled down along with the other info box. Otherwise beautifully crafted game, very clever idle game style reimagined. However it does make my poor computer run a lot hotter than most idle games.
Could be good if there were more ways to attract customers to your store, potentially with in store concerts, or signings? Perhaps an option to extend a store, and to place another till. Also you could add further management potential by allowing the hiring of staff, which would need training, etc? Also, could be cool if you could operate multiple stores simultaneously, and had competing stores you could either purchase or undercut. Also, if you could sell more varied products, I'd suggest mp3 players, stereos, vinyl, etc. Because at this stage the game reaches a point where if you get the best store fully upgraded, you hit a wall where people simply won't buy as many CDs as you can stock, so could be cool to add these features for a more varied late game play. Final thought: if you could be randomly robbed, experience a VIP visit, and other 'one the day' events. Great game, so much potential.
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