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thepeacemaker's Comments

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Astrox

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Apr. 03, 2014

Rating: 0

Momo, thinking of Eve here, and how easy it is to navigate through multiple systems. Eg. allow us to plot a route to distant systems, instead of manually navigating through each gate.

Developer response from momoguru

k, ill do something like that

Astrox

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Apr. 02, 2014

Rating: 1

@Metaknight, lay off the weed, hahahah :)

Astrox

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Mar. 31, 2014

Rating: 2

Hey Momo. Perhaps try to update the target list in realtime ? At this time, I have to click the target tabs continuosly to get the list to update. :)

Developer response from momoguru

i did this before and didnt like it because in combat the pirates change distance so fast, it made it hard to select the one u wanted in the target list, they would shift up and down constantly.

Astrox

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Mar. 30, 2014

Rating: 1

Now that we have the target list ordered by distance, if you can, make it real time (eg. I currently have to keep clicking each tab, to get real-time sort order).

Astrox

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Mar. 29, 2014

Rating: 0

ZTS0, zoom out all the way.

Astrox

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Mar. 29, 2014

Rating: 3

Momo, seriously. With build 20 you fixed every single bug or feature I commented on, even though initially, you didn't replied to my comments, as you did to other commenters. Every single game developer should take lessons from you. This game has a very bright future ahead. Please keep developing it and never let yourself down. If at any point you can't keep going because of costs, please let your player base know. I am positively sure you will get tons of support.

Astrox

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Mar. 28, 2014

Rating: 2

Hey Momo, another bug: When I start mining, can't tell if always or sometimes, the asteroid is moving very slowly away from the ship (because I have 0 speed, on manual). On autopilot, that means the ship constantly accelerates and stops to keep up, and there goes the energy (which was increasing by just mining). It used to start doing this yesterday, no idea at which build.

Astrox

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Mar. 26, 2014

Rating: 1

Another issue: I have 2 different beam weapons on my ship and they have different damage descriptors: One says Damage Factor (Dual Laser) and another says Base strength (Battle Cannon). I have no point of comparison. Are they different ? Or the same damage factor but different text ? You should consider adding a dps meter to weapons. Calculate the damage per cycle x cycle time. So players know a relative weapon strength.

Astrox

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Mar. 26, 2014

Rating: 2

Two new bugs: 1) When I load a game, the repair + fuel auto purchase get disabled. I died several times because I forgot to reactivate them. 2) Please please let us re-arrange the modules as we see fit. No matter how I place them (by removing them and adding them again in a different order), they get arranged by order of purchase. Either a drag and drop, or just staying where we put them will work :)

Astrox

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Mar. 25, 2014

Rating: 1

And a small bug. Mining Lasers purchased before build 9 (one hour ago) have their old cooldown (slower). I currently have 2 old and two new lasers, purchased after build 9. The latter have a much smaller charge time.

Astrox

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Mar. 25, 2014

Rating: 18

So instead of praising this game again, since it's so awesomelytastic, I'm gonna share what I want to see next. Things that do not require a major game tweak, so they are doable. I'm sorry if others have already mentioned any of the below. 1) When buying components, I need to see what my current equipped component is, stat wise. Perhaps breakdown the left window with the info, into current and purchasable. 2)Someone else already stated, need to be able to sort objects by distance to my ship. 3) We need an orbit target option (Yeah, I know, Eve fan :) ), mainly because strafing manually (wsad + setting speed by clicking the engine bar) is awkward and rudimentary implemented atm. Orbiting at a pre-set distance (could be low/med/high) should give you some protection from shots, instead of just standing still.

Astrox

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Mar. 25, 2014

Rating: 5

I have probably played every single game on ArmorG and Kong. This has got to be the most well built game I have ever played. I love it. The music reminds me of Homeworld, the UI of Eve.

EMP Game

Play EMP Game

Feb. 26, 2014

Rating: 0

"An error occurred while processing your request. Please contact Support". I can't even log in, let alone test for bugs :)

Defender's Quest (lengthy!) Demo

Play Defender's Quest (lengthy!) Demo

Jan. 31, 2014

Rating: 4

I bought the full game and finished it, save that bloody golden geese. It's a bloody masterpiece. Best coin I ever spent.

KingsRoad

Play KingsRoad

Jan. 31, 2014

Rating: -1

I really like the game, even though am not a fan of browser games, MMOs or anything the like. It doesn't flood you with purchasing messages, you can get by with playing free. As a whale in other MMOs on Kong, I probably should know better.

Zombies Ate My Motherland

Play Zombies Ate My Motherland

Dec. 25, 2013

Rating: 7

Great game. Just needs more upgrades.

Deadly Road Trip

Play Deadly Road Trip

Dec. 13, 2013

Rating: 267

Bug: I've hit "continue playing" and the game just sits at the main screen, with all buttons non-clickable.

L.I.F.E.

Play L.I.F.E.

Dec. 06, 2013

Rating: 9

I was a doctor and turned immortal at 100 years old.

Horde of Darkness

Play Horde of Darkness

Dec. 05, 2013

Rating: 0

For some reason, the game doesn't load for me anymore. After the loading bar gets to the end, I get a black screen. with scrollbars (vertical and horizontal)

Stormy Castle

Play Stormy Castle

Dec. 03, 2013

Rating: 0

There's a HUMONGOUS bug in this game: keyboard shortcuts for skills, work on any map, indifferent to the research itself. So just press H or T (teleport). You can do it indefinitely, no matter the timer or research. Please vote up so this gets fixed.

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