Fantastic game with great replay potential. Please fix the leaky flash memory, it crashed my PC and I lost some important work :/ otherwise a flawless game!
Scientists have spent billions designing genetically engineered crops to increase food yields, with little success. I can't believe they didn't think to spend that same money upgrading their existing seeds. We'd have solved hunger by now, assholes!
Apart from a few glitches (which most people seem to have pointed out) this is a great game. If you could just prevent enemies from randomly becoming invincible and walking past all my creatures unoposed, and allow rats/spiders to swarm enemies all the time (rather than just the 1st enemy in a row), that would make the game infinitely better. As it stands 4/5, but has the potentially to be a phenominal game. Congrats
@itsme0 Each stone has a defence rating, which is subtracted from your damage/sec rating. If the defence score is higher than your damage/sec you wont do any damage while idle mining, so you'll earn nothing.
In essence, it's the $ value of the ore x the speed at which you destroy the ore. E.g. if an ore says $1qt and it takes you 1sec to destroy it, you'll earn $1qt/sec. This factors in idle mining only (clicking does extra damage, hence the ore takes less time to destroy and you earn more than the $/sec value. The auto $/sec value factors in the damage your pick does - the defence rating of the ore, works out how long it takes to destroy the ore at your current damage/sec rating and gives you a $/sec rating based on this).