would be a 5 if the game ran quicker and if it didn't keep kicking me back to the main menu every time I'm about to beat the pc. Not sure what that bug is all about. As far as having trouble saving, make sure you go back to the main menu and check your campaign level select before you close out of your browser window. That solved my problems.
Best game I've played in weeks. Controls are great, great power-up variety, great idea for actually collecting them, and the perfect soundtrack to back it all up. Very nice work!
Great concept, good game. Two drawbacks, one, badges aren't registering (not your fault), and two, the kill counter goes from 6,999 to 6,000 the first time through. So to get 7,000 kills, you actually have to kill 8,000 enemies.
Almost a winner. Needs a save function, at least a 50/50 chance of getting tiles you can actually use, and a way to take out tiles you've already placed, instead of having to juggle them around inside the ring.
Play control seriously sucks. Needs an easy-to find sign-up link, and more directions than "click and drag". Why did you put those huge weapon icons at the bottom of the screen when you actually have to click the teeny little price tag at the teeny little bottom of the icon.
Jesus...play the "understanding games" series dude. 1.5 out of five.
That was fun. Nice artwork, good sound effects, and a puzzle game that actually uses *logic* instead of pure chance. Sequal! Maybe using animals and evolution!
Great game, brilliant concept. The only problem I have is that at higher speeds, the screen rotate seems prone to rotating me right into a triangle. 5/5 anyway.
Pretty good game; A little irritating that even on normal with a 5-1 kill ratio in my favor, the computer levels up faster than I do...might want to tweak that a bit.
So far I have seen one, *one* ship enter madagascar. In all the games I've played combined. You also need to add an airport, since they do actually have one, and need to fix the "zero noticibility or symptoms = everyone shutting down their countries" bug. Surely that wasn't programmed on *purpose* was it...?
I love the Tactical Assassin series, but there really do need to be more missions per game. Also it would be nice to see the goal of 'Do not let the body guard see his boss die and vise-versa' highlighted with the rest of the objectives. I missed that the first three times and was getting annoyed that it wouldn't let me take my second shot.
No real complaints here. I would have liked to see more weapon power-ups, but then I'm a sucker for the overwhelming use of force :) Oh, and the options and info options were a little tough to see. 4.75/5