Man I hate games that make you figure out how to play on your own, *especially* when they give you a ridiculous time frame to figure them out in. No fun, but solid for a "frenzy" game. 3/5.
Ouch...great concept but very poorly executed. For one thing, key entry is really buggy and only register if you tap them sloooowly, and don't register at all on the final boss. For another; Get rid of the names, British slang, and what appear to be Danish or Swedish words, and for God's sake, run a spell check on the rest of them. 1/5 only because the game *looks* nice.
Tied with Bloons for my favorite TD game. Great visuals, beautiful sound, addictive play style. Needs a way to tell which awards you're earned on each level though.
There's very little I hate more on here then cheap ad campaigns disguised as games. There's no replay value at all, and the game's on average about one minute long.
Sorry man, but the boss bug is not fixed in the latest version of IE. I fell into the neverending pit three times out of the three I tried, twice jumping on the boss and once getting hit with a lava wave.
Why, oh why did you have to make FP man sound like an 11 year old getting hit with a pillow! That sound effect gets old after hearing it twice. Otherwise, a good game.
Beautiful game, beautiful music, extremely hard, but worth every second. Like Meepo, I stopped playing every so often just to watch the scenery. By far most attractive level was the last one. Makes me wish I lived in the city. 11 out of 10; You went above and beyond on this one!
No save problems here, but it does get really annoying when you clear an area and get attacked if you try to walk back over it. 3/5 until it gets changed.
Good game; Graphics were nicely polished after SCGMD-2. Music was mostly excellent, but my God, where did they get the vocalists from? Take some singing lessons, they're $15 an hour! Gameplay also good, but timing for the keys was occasionally off-beat from the actual song, and very prone to lag online. Over all, 4.5 out of five.