It's not often I leave a review, I'm too old and don't care that much, but some things have to be stated about this complete and utter drivel. The game is too long by far, too repetitive, and too simple. I usually love these kinds of quick pick up RPG like battle crawlers, but this is terrible. The artwork is poor, the concept idiotic and unoriginal, and most importantly the game is no fun at all. There is potential, but until some serious revisions are done 1/5. Try harder next time.
Very buggy, needs to be fixed. I loved the first two Protectors, but this one needs some serious tweaking to make it even playable. Ugh, just ugh. I know the games have always been difficult, but the learning curve on this one is insane. I'm a veteran, and I had to play the first level an asinine amount to simply level up so I could beat the third level. Just plain bad, way to release a game, turn it into crap, and all for a sponsorship check. For shame. For shame. 1/5
Meh, the problem with this game, and honestly it could be very good, is the lack of control you feel in where the ship is firing from. It never feels as precise as you want it to be, even with the strafe function.
Decent enough though, just one thing away. 3/5
Awkward game, might be because of the track ball, but that usually gives me greater control. Just kind of shitty, too aggravating for the common gamer and not enough of a reward for the hardcore. Just meh. 1/5
Kidel, that would be copyright infringement depending upon where you live and you could get sued badly for it. I suggest you just wait until Krin (the maker of Sonny) decides to upload the game himself.
This game is truly awful, how in the hell did it win? The voting on this is more suspect than that of the state of Florida in the 2000 presidential election. Boo I say. BOOOOOOO!!!!!!
Good game but frustrating. The sway is almost too much even with a solid base. I learned early that pieces must be set on their sides down low otherwise the tower would crumble, but it is absure that a perfectly built ie, no gaps, tower would sway and crumble. I understand a small amount of sway to discourage lazy building, but tone it back some and you have a real winner.
Fun ten minute diversion, but that's all. 3/5 but with expansion and improvement of the game mechanics (Having to drag weaponry is kind of annoying) could be an excellent defense type game.
Just awful, the controls make the game unplayable. The characters slide around all willy-nilly and there is no sense of weight to the characters. You sir need more work before releasing a sequel. I applaud the idea but the execution was awful.