Customers complain about elevators when they have to wait for one for a while. To avoid this you need a gazillion elevators that each only carry customers 3 floors. For example if you have a left and a right elevator shaft, your elevator would go, by floor, left; left; left and right; right right and left; left; left and right; etc. Because if I was at a hotel I would love to switch elevators 50 times in order to get anywhere
I don't know what's supposed to be funny and what is serious... it looks like the skull knight's horse is wearing those paper flame things they use to make fake fires in middle school plays... and now my pimped out skull knight on one level is told to "avoid the demon imp's prick that will instantly bleed you to death"... demons enjoy raping skeletons now? But I don't have blood, how do I bleed? And how do I instantly bleed to death given that bleeding to death takes time? Do skeletons have really high blood pressure?
@doghunt: the average roll of a die is equal to half its maximum value, plus 1/2. So 3d10 dice will roll on average 5.5 * 3 = 16.5 damage. A 2d12 weapon does 6.5*2 = 13 damage. 3d10 will roll more than 2d12.
To make a lot of money:
1. Make a few thousands playing levels regularly
2. Remove all accuracy from all your units, sell your weapons and extra units. Put all points into hp and when you've maxed, buy more units
3. Play level 1 a few times
4. Each time you beat a level, you get money for hp remaining. Since you've dumped a lot of points into hp, and since you win in a single shot, you'll get $2000 per maxed-hp unit. 5 maxed units means $10k per 5-second battle just due to hp.
To get the ace badge, upgrade everything to full except use the smallest hull. In the early stages of the flight, control your speed by moving your mouse near the rocket ship every couple seconds - this should keep your speed slow enough that you can respond to incoming obstacles. Also, avoid the speed ups whenever possible.
How about a way to reset skill points and monster mutations? Occasionally I'll misclick when assigning skill points and put points into something useless. Also, without knowing what each mutation does I'm basically blindly throwing stones at my mount hoping for the best.
Game is extremely easy. One way to beat all the bosses in the allotted time is to max out the last guardians (whose bombs shoot shrapnel), move next to the boss, and watch as all the shrapnel pieces hit the boss.
Far worse than the previous two versions. Much slower paced, many unnecessary features (optional bubbles that unnecessarily increase your hit box? Really?), and far too easy once you start clumping guns on top of each other for your ships. Maybe have a limit to how many guns each bubble can hold? Or create a 'core' for each ship which defines your hitbox, and let other bubbles absorb some incoming bullets?
That said, the previous two versions were extremely fun and this game is still enjoyable.
If you want to avoid carpal tunnel, play this with autohotkey. You can download a little script that lets you toggle autoclick with the middle mouse button.
Multiples of the same abilities should only take up a single spot. For example, if you have 5 shell boosts you should be able to hit the single shell boost button five times before running out. It would also be nice to be able to rearrange abilities without remaking the entire ship.
The game was fun, but a little bit easy and allows spamming a single strategy. I all skill points into magic stat for myself and my heroes, used only mages, and spammed the basic unit with an element that wasn't weak against any enemy wave. Didn't even have to upgrade units on most waves (including the last).
Could you make a click just attack ground rather than moving you to the location you click? Keys are fine for moving but it's annoying slightly mis-clicking and walking towards an enemy.
Could you make it so that meteor makes thieves visible for a bit? That way it'd be possible to get a 'brilliant' finish on most maps without focusing your entire strategy on ninjas.