What is the reason that astroids are being reset when leaving the sector? This way, if the most expensive ore is depleted, you can just pop into the next sector and back, and start all over again. Seems a too easy way of making cash.
i have added this to my list as an option. it will also effect game difficulty ratings if you choose no asteroid respawn. i was also thinking, what if you don't kill the whole asteroid, maybe it should regen slowly.
The game is fun, but the bumps (if they are generated on purpose) are more an annoyance factor than an difficulty factor. Sometimes you get killed ore pushed aside the next platform, and die not because of you non-skill, but because it is out of control. One time, a bump pushed me up right before the ramp a the end of the platform, which caused me to not make the jump, thus bumping into the next platform and falling to an agonizing death.
I'd like to propose priority options. It happens often that the archers are shooting someone at the back, already being fought at by swordsman, while others creatures walk into the thing you have to protect. It would be nice if you could either give us options to select priorities ourselves, of program them, 'cause this really keeps me from enjoying the game. The rest of the game is pretty nice, though.
i have added this to my list as an option. it will also effect game difficulty ratings if you choose no asteroid respawn. i was also thinking, what if you don't kill the whole asteroid, maybe it should regen slowly.