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Red Moon

Play Red Moon

Apr. 22, 2009

Rating: 0

I was never a fan of games where you just have to jump around and hit everything until it's dead. At least some platform games have puzzles and stuff. This one has some nice art but that's about it. Oh yeah, and where the hell is mute? And why won't my character turn around when I'm trying to hit things?

The Great War of Prefectures

Play The Great War of Prefectures

Apr. 22, 2009

Rating: 0

Quite easy to build up a superpower, but then you encounter another superpower coming the other way...

Frontline Defense First Assault

Play Frontline Defense First Assault

Apr. 20, 2009

Rating: 0

The graphics are kind of cute but everything else is average. Nothing new to add to the tower defense concept. Once I got to the end I wondered why I'd bothered.

Collider

Play Collider

Apr. 15, 2009

Rating: 0

I like the idea but too hard for me to play the game all the way through. I like games that offer me a clean solution... this game there's too much chaos, so even if you have the right solution it might not work because of the balls being in slightly the wrong place. So I can't finish a level because what I thought was the only right solution didn't work. And then I get frustrated and give up.

Prizma Puzzle

Play Prizma Puzzle

Apr. 13, 2009

Rating: 0

Nice try, but most puzzles can be solved just by clicking around blindly until you find the right solution. Also the graphics are nice, but it's still hard to figure out what all the structures are supposed to do. Simpler graphics could have made it easier. Maybe if the graphics were smaller and simplers, everything could be smaller so the levels would be bigger and there would be more of a challenge?

Combine

Play Combine

Mar. 23, 2009

Rating: 1

One of the better ideas behind a tetris clone.

A Maze'n Math

Play A Maze'n Math

Mar. 23, 2009

Rating: -2

I like the idea behind this but maybe if it was a bit simpler...

Cubic Disturbance

Play Cubic Disturbance

Mar. 22, 2009

Rating: 0

I enjoy the challenge but the physics really need to be consistent. Otherwise the point of the game is completely undermined. Also, you should be able to change how powerful the bombs are.

Drift Runners

Play Drift Runners

Mar. 22, 2009

Rating: 0

People who mark this game down because they don't understand how to get over 200 in a single skid are ridiculous. It's possible to skid but almost be standing still by not using much acceleration. You can skid forever in a very narrow corridor that way. I was getting impatient with that challenge too but I EXPERIMENTED.

Crazy Tracker

Play Crazy Tracker

Mar. 16, 2009

Rating: 0

A fairly unoriginal and repetitive game with nothing to keep me after a couple of minutes. Where's the variety, the rewards, the bonus challenges, the surprises? The irony is that the cog is trying to escape the machine, but the game itself is like being trapped in the machine... forever.

Merchandiser

Play Merchandiser

Mar. 16, 2009

Rating: 0

Why did I waste my time on this?

Tilt

Play Tilt

Mar. 15, 2009

Rating: 0

0 for originality, 4 for presentation. Maybe if only a quarter had been in 'classic wood', and the rest had been in other themes, like 'space' or 'rhubarb'?

Bloody Fun Day

Play Bloody Fun Day

Mar. 12, 2009

Rating: 0

This is one of those simple and unique games that are fun to play because you've never played a game like it before. Unlike, for example, tetris clones, tetris variations and tetris wannabes. Games like this are fun because you've got to master a whole new set of rules.

SnakeBox

Play SnakeBox

Feb. 10, 2009

Rating: 0

A chess board viewed in 3D is still a chess board. This game is still snake. I've often wondered how the game snake could be transferred into 3D, but this isn't the solution.

SearchQuest

Play SearchQuest

Feb. 03, 2009

Rating: 0

Nice presentation but a little too hard to find some things. The only way to win is to 'cheat' and use the hints system to find difficult (impossible?) objects and then memorise their location for next time you play. Used this to get past level one but couldn't be bothered with level two. Also I think 'close enough' clicks should count, sometimes I click on things and it doesn't count because I'm off by a pixel or something but it's so small it's hard to get right and I lost time.

Grid

Play Grid

Jan. 21, 2009

Rating: 0

The circle with the wavy lines in it turns off the sound. This game would be better if you didn't have to wait so long between levels.

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