I was never a fan of games where you just have to jump around and hit everything until it's dead. At least some platform games have puzzles and stuff. This one has some nice art but that's about it. Oh yeah, and where the hell is mute? And why won't my character turn around when I'm trying to hit things?
The graphics are kind of cute but everything else is average. Nothing new to add to the tower defense concept. Once I got to the end I wondered why I'd bothered.
I like the idea but too hard for me to play the game all the way through. I like games that offer me a clean solution... this game there's too much chaos, so even if you have the right solution it might not work because of the balls being in slightly the wrong place. So I can't finish a level because what I thought was the only right solution didn't work. And then I get frustrated and give up.
Nice try, but most puzzles can be solved just by clicking around blindly until you find the right solution. Also the graphics are nice, but it's still hard to figure out what all the structures are supposed to do. Simpler graphics could have made it easier. Maybe if the graphics were smaller and simplers, everything could be smaller so the levels would be bigger and there would be more of a challenge?
I enjoy the challenge but the physics really need to be consistent. Otherwise the point of the game is completely undermined. Also, you should be able to change how powerful the bombs are.
People who mark this game down because they don't understand how to get over 200 in a single skid are ridiculous. It's possible to skid but almost be standing still by not using much acceleration. You can skid forever in a very narrow corridor that way. I was getting impatient with that challenge too but I EXPERIMENTED.
A fairly unoriginal and repetitive game with nothing to keep me after a couple of minutes. Where's the variety, the rewards, the bonus challenges, the surprises?
The irony is that the cog is trying to escape the machine, but the game itself is like being trapped in the machine... forever.
0 for originality, 4 for presentation. Maybe if only a quarter had been in 'classic wood', and the rest had been in other themes, like 'space' or 'rhubarb'?
This is one of those simple and unique games that are fun to play because you've never played a game like it before. Unlike, for example, tetris clones, tetris variations and tetris wannabes. Games like this are fun because you've got to master a whole new set of rules.
A chess board viewed in 3D is still a chess board. This game is still snake. I've often wondered how the game snake could be transferred into 3D, but this isn't the solution.
Nice presentation but a little too hard to find some things. The only way to win is to 'cheat' and use the hints system to find difficult (impossible?) objects and then memorise their location for next time you play. Used this to get past level one but couldn't be bothered with level two. Also I think 'close enough' clicks should count, sometimes I click on things and it doesn't count because I'm off by a pixel or something but it's so small it's hard to get right and I lost time.