First, this kind of strategy game needs a pause function. After a while it becomes too action oriented to give the premise any meaning. Secondly, the instant evolution button further erodes the premise. Half way through the game, I'm not thinking about selective breeding at all. As many other people have mentioned, the click-and-drag function is a bit annoying. But I can see how thing game might 'evolve' into an extremely good one.
With a few changes this game could be really excellent. The ability to pause the game would be the first one. It has a strong strategy element but the action is too fast-paced to really think about what you're doing. The ability to suicide troops would be useful too.
I enjoyed this game but couldn't be bothered finishing it for two reasons. First, when two teleporters are the same colour you can't tell which will lead where, making it impossible to plan out in one go. Second, it can be hard to see white squares when they're in enclosed spaces. If these things get fixed it will be a very good game.
I love this game, although in the later levels I cheated by having a simple layout and restarting the run over and over until I was lucky enough to be given a random combination that happened to work with what I had. That's how I solved Seraphim, anyway. Ideally this kind of cheating shouldn't work at all...
Before they got impossible, I did love the puzzles, though. I loved that I didn't have to be physically looking at the board to figure out a puzzle, I could walk around town thinking over possible strategies until something fit into place. Not many games can be played in absentia like this.
I'd like to see more sets of levels, though. And maybe the option of an infinite playfield for us who are incapable of making concise machinery...
I like the originality, but the game is so complex and the results so unpredictable that it's often faster just to click at random and hope something works, than to try and puzzle everything out properly.
I love this game, it's so novel. It would be even better if I could upgrade my planes, or select which ones I wanted to use. It's a game of tactics and this would really make the game more tactically interesting.
Kinda fun and distracting. Problem though, I accidentally click on the gun when I want to keep using my super-powered thwacky stick. I wouldn't mind if the power of the gun could be upgraded, but it seems kind of weak.
I like the simplicity of this game, compared with other games that try to be far too complex. On the other hand, it only really held my interest for ten minutes.
I usually really like these games, but this one seems kind of... disappointing. I think it would have been better if you had been trapped within one extremely elaborate level, rather than play the same level over and over with different challenges.
Oh yeah... one thing that should definitely change is in later levels where you get a 'chain break' every three seconds, making the game almost unplayable.
I rather liked it. I like to think that the weird grammar is 'futuristic', like that's how they speak in the future, rather than just bad translating. But that's just me. I hope Millie is okay. The targetting system is irritating, but that's the way it's supposed to be... learning to work the targetting system to your advantage is one of the challenges. Like, imagine playing tetris where you could choose the next shape, or Asteroids where you had guided missiles. Boring.
I like this game, but it could do with more features - like, being able to upgrade along selected 'paths' instead of a straight line, for example. You can choose to specialise in scattershot or laser; drones or missiles.
I just got exactly 100% and failed the level. Bug, anyone? I was getting bored with the game at that point anyway. It has potential, but there needs to be more to hold my interest in later levels. What if there was a map layout and you had to encourage them to go down particular streets?
It would be nice to have a 'maze overview' function, a lot of the mazes I just solved by bumbling around randomly. If I could see the whole maze at once I'd sit and think about how to get from place to place, which I think is the intention of the game.
Lots of ideas, like one way walls, keys and teleports, but there are still more possibilities - like, if there was a way to combine red with blue and get purple, for example. Or walls that change color when you go through them.
Finished! A nice simple concept, needs a menu, more levels, level selection, maybe some more advanced graphics. Could have obstacles and fixed reflectors you can't move and stuff, that would enable more challenges.