Level 15 is so hard. I see a lot of people struggling with the puzzle, but I think I spent far more time just trying to not hit the spikes or the fire over and over again. I had the path down, but actually getting in the perfect positions was brutal.
Lol this is the second or third time I've come back to this game, and I still had to read the comments to find out I could go outside. Then I watched a walkthrough. 5/5 though
Suggestion(for purely entertainment purposes!): Give each shape a different face. Like, for example, the 2x3 would have a different face than the 5x4, or the 4x6, or whatever. Apologies if this has already been implemented.
Fun question! But no, there is one level in the original circloO that was intented to be a face and maybe one here (been a while since I made this and also since I last played it...), but def. not all of them! But humans are amazing at seeing faces, and I do see a few more myself too!
A yes, the human mind at work! :)) In the house walls there is a happy dead puppy poltergeist that you can't see but if he touches bones they become happy! :)) But if you must know I made them for a girlfriend I had once that complained about better teeth ...I couldn't give her better teeth but I made a game where teeth are feeling better(happy).
When you defeat a boss, all of your abilities activate at once, with the usage time depending on how far into their cooldown they are. Don't *think* it's a bug, but still, I was losing it every time I defeated a boss until I realized it doesn't actually affect the cooldown. If you wanted to, and the ability was ready when you beat the boss, you could use the ability for thirty seconds straight because of this. Mechanic's slightly on the weird side, so, I like it. Good game overall, but maybe more teammates, and wave 1000 seems a long way to go before you get a weapon cube.
Only problem with this game is a lack of information. No clue what anything I upgrade does; three is no noticeable impact and no explanation to let me know there is anything at all happening. Consider tooltips or some other form of explanations.
Only objection about this game is how there is no notice of unlocks except in the chat. I'll unlock something and then notice it on my screen 30 minutes later. Maybe a more flashy notice, like a pointer or popup, that'd be nice. Also maybe an auto-equip option for loot and weapons. Other than that, I love it.
Kongregate won't let me edit comments so here's another: Citizens should automatically move into houses as close as they can to their jobs. It would be more realistic, seeing as how no one likes a long commute, as well as more efficient, since they can reach their jobs faster and work through the day instead of spending all of the daytime going to work. Just a thought, not sure if this would actually be feasible, but maybe?
Thanks for your comments! They do, actually! When citizens get a job, they choose the house nearest to it that has space. However, right now citizens don't relocate if a closer house becomes available later. I could maybe do that later, although it might be a bit complicated as I want to ensure the game doesn't lag too much.
I'm not sure if this is just personal incompetence, but I physically cannot shake off the other oxygen atom in level 35. It refuses to come off! Even with all three electrons, which it looks like loosens the molecule, it will not come off. With just a tiny bit more space, maybe it would come off? Love the game though. Five stars.
Also, not to offend anybody, but spinning a molecule does not add heat energy, it converts the atoms' potential energy into kinetic energy.
Fun question! But no, there is one level in the original circloO that was intented to be a face and maybe one here (been a while since I made this and also since I last played it...), but def. not all of them! But humans are amazing at seeing faces, and I do see a few more myself too!