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Tiberiumshox's Comments

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Subtle Energy

Play Subtle Energy

Apr. 27, 2011

Rating: -11

A very old concept(light puzzles) in a new package. In this case the package should have been neater and attractive - unfortunately it's got an annoying soundtrack, a UI that soon becomes an eyesore and a blatant misuse of the chakra concept. Not that there's anything actually wrong with the game itself. It's just that there isn't anything new or much to keep you hooked on if you have already played games in this genre.

Streamline

Play Streamline

Apr. 27, 2011

Rating: 0

Impossible game! But a good one

Insidia

Play Insidia

Apr. 27, 2011

Rating: 0

Great game. Loved it

Damn Birds 2

Play Damn Birds 2

Apr. 27, 2011

Rating: 1

Loads better than the first one. This game is pretty good.

The Endless Zombie Rampage

Play The Endless Zombie Rampage

Apr. 27, 2011

Rating: 4

To those who find yourself dying at around 150+ kills in survival mode: Make sure sure to notice your base HP when you die. At around 150 kills each zombie that gets to your base damages it for as much as 10 HP per sec. So if there are like 4 or 5 zombies at your base then it translates to 50 damage per sec. I don't if this is a glitch or intentional. So if you want to get the badge you have to make sure no zombie gets to your base

BoomsticK

Play BoomsticK

Apr. 23, 2011

Rating: 0

Oh, I hate the blue rollers. So far almost all my deaths were because those rolling schmucks!

The Company of Myself

Play The Company of Myself

Apr. 22, 2011

Rating: 0

Beautiful game. Poignant!

The Company of Myself

Play The Company of Myself

Apr. 22, 2011

Rating: 1

Beyond 4 shadows the game seems to lag real bad, without even stressing my CPU or HDD much. It's making L19 too hard and too reliant on luck

Cargo Bridge

Play Cargo Bridge

Apr. 22, 2011

Rating: 2

There's quite a lot of randomness in this game - A bridge may hold the first time, but when you test it again, it fails. Or the guy may push the boxes up a slope the first time, but get stuck the second time. Luck shouldn't be a major factor in games like this.

Bot Arena 3

Play Bot Arena 3

Apr. 21, 2011

Rating: 1

It doesn't matter whatever command you give, follow or move, the bots are determined to have their own way. Lost the challenge 4 with only one shot remaining twice... just because the sword decided to have a loo break. By the time it had returned to where the shield was, the shield was shot.

Bot Arena 3

Play Bot Arena 3

Apr. 21, 2011

Rating: 0

The Evasion challenge is bloody annoying. The enemy bots are faster than mine and I gotta outrun them for more than 15 min. WTH? Stupid level design!

Bot Arena 3

Play Bot Arena 3

Apr. 21, 2011

Rating: 1

Damned controls. I tell them to do one thing, these bots run off in the other direction

Zilch

Play Zilch

Apr. 21, 2011

Rating: 4

Playing online is so much fun! Opponent: "Oh my god! I'm gonna lose" *Quit. Losers!

Zilch

Play Zilch

Apr. 21, 2011

Rating: 4

Having most of my game decided by luck is annoying. I bank about 300-400 each turn and hardly do a zilch. Then comes the AI, zilches more than 50% of the time, but the rest of the time gets a neat score anywhere from 500-1500. Totally annoying! What's the use of all my strategy now?

Class 3 Outbreak

Play Class 3 Outbreak

Apr. 21, 2011

Rating: 7

Great concept, but would have been much better if there was some sort of recruitment... some features that make the game a little more complex and requires you to devise strategies

D-Day Defender

Play D-Day Defender

Apr. 21, 2011

Rating: -4

Great presentation

Casual Gameplay Escape

Play Casual Gameplay Escape

Apr. 21, 2011

Rating: 5

The problem with the game is that half the time you don't know what to do, what the objective of the puzzle is

Meat Boy

Play Meat Boy

Apr. 20, 2011

Rating: 1

L10 in hell is a bugger!. There's this one jump that never seems to reach.

Meat Boy

Play Meat Boy

Apr. 20, 2011

Rating: -2

The hell levels are so much more sensitive to controls than the the previous two

Foreign Creature: The Unforgotten Mistake

Play Foreign Creature: The Unforgotten Mistake

Apr. 18, 2011

Rating: 31

The interactions weren't very intuitive. There were a lot of small things to click and it didn't always make sense that a particular thing was the one I had to click. It could have been anything in the scene. So I had to run my cursor all over the screen to find it in some scenes. Also, make all the interactable objects in a scene ready for the interaction right away(just like in Reincarnation). Some objects become ready for interaction only after a particular action and when it comes to actions that need to be done in succession, it takes me some time and quite a few repetitions to realize which object has been made available after the particular. In the end, there's more of a luck factor in play than working out a solution.

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