A lot of times, the window part is double annoyance. Even if you manage to get through the window you end up facing a series of 2 or 3 obstacles placed such that you're forced to hit at least 2 and that slows you down a lot. Half my window encounters were lost thanks to these obstacles
An obstacle per building would have been perfect... but that would have made the game too easy. Anyway, great concept, though it gets annoying when you get pwned by the windows at 4000+ marks time and again
The game is limited by itself. Kronos takes a good while to repeat an attack. He moves too slowly especially since the enemies seem to have a wide reach. And it could have certainly been helped by an upgrade system
I've played it at least 5 times just focusing on the 'Date the guy of your dreams' badge, but he's never appeared so far. It's just stupid to keep playing the game over and over again hoping that you might get the dream guy at least once.
Throw in a lot of launchers and turrets. A few well placed buzzers (make sure that the buzers don't obstruct the bouncing of the turtles) and then a few sentinels to bring up the score. As for the proxy mines, two or three well placed(spread out) mines are more than enough. Any more is useless. Then keep then turtles coming as fast you could.
Great concept. But in the end you don't get to use the concept much and it becomes a clickfest. It's tedious to keep checking each bot's stats before reproducing... and it only gets tougher when a battle is in full swing and you have a sizeable army to check. On top of that there is no knowing how the bots will mutate.