Also adding cows to the Tree of fairies (don't know if its intentional since the cows refers it as Farm but if it is intentional it shouldn't consume the cow when attempted to drag and drop it on the Tree) doesn't increases Food/sec.
The horse, cow, loot should have their own tab so we don't have to deal with the clutter that the flood of them can cause, also Building Homestead should require a confirmation to build when there's unspent cows available.
Also i still don't understand why your able to scroll below (or the fact that there's no boundaries at all) literally everything (buildings, wands, enemies).
The Staff of Wealth needs a significant gold boost.. its barely yields more gold then the Monetary Staff and the Monetary Staff charges notably faster, not mentioning the Master's House 7 cost/gold gain from the staff....
The cows needs an overhaul, not only you can lose cows if you build the homestead too close to the edge of the screen but clicking and dragging over 32 is just pain not to mention the probability of miss clicks which could result in a game restart
Hey. Unfortunately, truly random numbers often don't seem to be random. It's easy for our brains to pick out sequences like this that go against what we expect. But the good news is, I've adjusted hit chance to not be truly random. The new random number generator is more "stable", and will ensure you don't hit or miss too many times in a row.
i get this error nonstop : Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings.
out of memory error means allocated memory is not enough. i can allocate more memory, but a lot more player will receive "could not allocate enough memory" error. you can try another browser.
An error occurred running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
TypeError: Value being assigned to AudioParam.value is not a finite floating-point value.
ideas : 1. an item lock feature to prevent accidental sales OR a buy back last item type feature , 2. a blacksmith tree between inventory and shards tree that allows breaking items down onto components to craft scaling weapons (that scales with last unlocked zone level) uncommon items -> uncommon component , rare into rare etc and when crafted the weapons would have random stats similar to drops but instead flat stats their non % based stats would scale , 3. a reroll system that by sacrificing 1 tier level (chaos,dark etc) you could reroll a selected stat on the item (and by doing so chaos turns into dark , dark into astral and so on and all stat would be lowered on the weapon thats effected by this) and could be repeated until the item drops to base .
in firefox ... after starting to experience memory leak kind of lag spike i refreshed and got this error : An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
SyntaxError: missing ) in parenthetical
So instead of removing the auto skill talent which enables you to toggle auto casting individual skills .. Skills once unlocked could have a priority cast/use where would be one big global cooldown and you could set every skill a priority value where once the the global cd is ready the game would cast the next "most efficient" spell with the consideration of the priority value .. how ever this would be only work out and be "balanced" for early/mid game if the heal skill would heal much less hp or be % based.
when trying to copy in firefox : An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
TypeError: newWin is null
The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings.
IM SO F**KING DONE WITH EVERY GAME HAVING THIS ERROR
Hey. Unfortunately, truly random numbers often don't seem to be random. It's easy for our brains to pick out sequences like this that go against what we expect. But the good news is, I've adjusted hit chance to not be truly random. The new random number generator is more "stable", and will ensure you don't hit or miss too many times in a row.