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tibor89's Comments

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Realm Revolutions

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Nov. 20, 2017

Rating: 1

Also adding cows to the Tree of fairies (don't know if its intentional since the cows refers it as Farm but if it is intentional it shouldn't consume the cow when attempted to drag and drop it on the Tree) doesn't increases Food/sec.

Realm Revolutions

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Nov. 20, 2017

Rating: 2

The horse, cow, loot should have their own tab so we don't have to deal with the clutter that the flood of them can cause, also Building Homestead should require a confirmation to build when there's unspent cows available.

Realm Revolutions

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Nov. 20, 2017

Rating: 3

Also i still don't understand why your able to scroll below (or the fact that there's no boundaries at all) literally everything (buildings, wands, enemies).

Realm Revolutions

Play Realm Revolutions

Nov. 20, 2017

Rating: 4

The Staff of Wealth needs a significant gold boost.. its barely yields more gold then the Monetary Staff and the Monetary Staff charges notably faster, not mentioning the Master's House 7 cost/gold gain from the staff....

Realm Revolutions

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Nov. 20, 2017

Rating: 0

Also just noticed even tho I've upgraded the peasants to fairies the wand still refers to them as peasants

Realm Revolutions

Play Realm Revolutions

Nov. 20, 2017

Rating: 1

Also warehouse nearly infinite food bonus far out competes Town Hall bonus, 4th restart and already starting with over 5 billion food

Realm Revolutions

Play Realm Revolutions

Nov. 20, 2017

Rating: 4

The cows needs an overhaul, not only you can lose cows if you build the homestead too close to the edge of the screen but clicking and dragging over 32 is just pain not to mention the probability of miss clicks which could result in a game restart

Idle Fight

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Oct. 30, 2017

Rating: 1

so can someone explain how am i too miss 5 times in a row with 80% acc while the enemy hits me twice in a row with 60% acc ?

Developer response from truefire

Hey. Unfortunately, truly random numbers often don't seem to be random. It's easy for our brains to pick out sequences like this that go against what we expect. But the good news is, I've adjusted hit chance to not be truly random. The new random number generator is more "stable", and will ensure you don't hit or miss too many times in a row.

Idle Empire 3

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Oct. 23, 2017

Rating: -1

For me the lag seems to be fixed... yay for the update !

Idle Empire 3

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Oct. 22, 2017

Rating: 0

don't know why but when i activate the auto click skill all lag disappears for the duration of the skill

Developer response from Blooroth

wow, really? thats nice tip thanks for feedback

Idle Empire 3

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Oct. 21, 2017

Rating: 2

The game is lagging so badly on firefox after 30 minute that i can no longer interact with the game without freezing the browser completely..

Immortal Hero Idle

Play Immortal Hero Idle

Aug. 04, 2017

Rating: 2

i get this error nonstop : Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings.

Developer response from dix1mm

out of memory error means allocated memory is not enough. i can allocate more memory, but a lot more player will receive "could not allocate enough memory" error. you can try another browser.

Rogue Tank Annihilator

Play Rogue Tank Annihilator

Aug. 02, 2017

Rating: -1

An error occurred running the Unity content on this page. See your browser's JavaScript console for more info. The error was: TypeError: Value being assigned to AudioParam.value is not a finite floating-point value.

Immortal Hero Idle

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Jul. 27, 2017

Rating: 1

zone 2250 to max every talent ^^ had a blast playing

Immortal Hero Idle

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Jul. 27, 2017

Rating: 5

ideas : 1. an item lock feature to prevent accidental sales OR a buy back last item type feature , 2. a blacksmith tree between inventory and shards tree that allows breaking items down onto components to craft scaling weapons (that scales with last unlocked zone level) uncommon items -> uncommon component , rare into rare etc and when crafted the weapons would have random stats similar to drops but instead flat stats their non % based stats would scale , 3. a reroll system that by sacrificing 1 tier level (chaos,dark etc) you could reroll a selected stat on the item (and by doing so chaos turns into dark , dark into astral and so on and all stat would be lowered on the weapon thats effected by this) and could be repeated until the item drops to base .

Immortal Hero Idle

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Jul. 26, 2017

Rating: 4

in firefox ... after starting to experience memory leak kind of lag spike i refreshed and got this error : An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was: SyntaxError: missing ) in parenthetical

Developer response from dix1mm

just refresh again :) it happens sometimes in unity webgl

Immortal Hero Idle

Play Immortal Hero Idle

Jul. 26, 2017

Rating: 1

So instead of removing the auto skill talent which enables you to toggle auto casting individual skills .. Skills once unlocked could have a priority cast/use where would be one big global cooldown and you could set every skill a priority value where once the the global cd is ready the game would cast the next "most efficient" spell with the consideration of the priority value .. how ever this would be only work out and be "balanced" for early/mid game if the heal skill would heal much less hp or be % based.

Immortal Hero Idle

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Jul. 25, 2017

Rating: 0

when trying to copy in firefox : An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was: TypeError: newWin is null

Immortal Hero Idle

Play Immortal Hero Idle

Jul. 25, 2017

Rating: 1

A talent to increase Max Combo cap would be nice to balance out very early damage issues

Immortal Hero Idle

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Jul. 25, 2017

Rating: 0

The browser could not allocate enough memory for the WebGL content. If you are the developer of this content, try allocating less memory to your WebGL build in the WebGL player settings. IM SO F**KING DONE WITH EVERY GAME HAVING THIS ERROR

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