Great idea mixing the actual music with the bullet hell play. Adds an extra element in figuring out the patterns to more easily get a 'perfect' score, especially with the lasers! Focusing on the music totally helps in dispelling the fear once you figure out the beats actually synchronize with the laser 'activation'. Kudos!
Of course, me being me, I'd appreciate more levels and perhaps a little more degree of control over the speed of your own ship. :)
Excellent concept, and while luck does play a major factor, you don't really lose anything much in the long run to a bad run. It's a fun little timesink, and that's wonderful.
You could enter in -some- (difficult) quicktime events with some enemies to up the skill-involvement and reduce the luck value. Perhaps add a 'desperation block' quicktime event that shows up only when the hero is low on hp - so the players don't get overused to it and just manage to block everything.
Also, I don't really get the concept of levels They just seem to increase your score thus letting whoever plays the longest have the highest score. Personally, I find it to be a bit of a vestigial feature, since it seems to do nothing but inflate the high score.
All that said, still a great concept, and great execution for a first time. A bit more polish, and I think this could be one heck of an addictive game!
And you just KNOW that after taking the first bite, most of them are just going to mix everything together before eating it anyway.
Bloody picky customers.
Oddly addicting. Though I find it odd - you start spinning and being happy when you're with others - but they suddenly stop spinning as you draw happiness from them. When you leave, they're suddenly spinning again.
Though they do sparkle and such, so I assume they're fine. =p