Soldiers are all the same. Defense = 1/2 * attack. No planning. Enemies are all the same ratio. This prevents you from being able to play it safe. I want to have a bunch of units where the defense = 2* attack (low attack high defense) so I would be able to safely idle and my soldiers would stop killing the enemy before my soldiers start being killed.
Can we have mode where it just shows total attack, health, defense of all units in a zone? I can't tell how many there are when they have so many types of units
A few bugs in the attacks. Magic missile does 2.5x damage instead of 2x, poison axe of trips does 0.25x poison instead of 0.5x. And there was a fire axe I saw earlier that was "4 cards" and the power said "3 clubs" I believe and thus the power was useless. But great game!
So my understand of the "Ending" tab is it's a multiplier for "this game" progress. So if you have (current) at x300 and "this game" is at +100, you restart from the progress screen but if you instead put in the work and become. let's say, a ranger, then you get x2 so 200 instead of 100, so the total becomes 500 after you restart. Is this correct?
Some "side quests" would be nice. Like achievements or the like. So like right now I'm 400ish gold/second on the first realm but if there was an achievement to get 500 gold/second that would increase all production by 10% that would totally be a reason to keep on grinding the first realm.
Hey people are all like "no mute button can't play because I want it muted" why not just turn off the sound from the tab? You can mute individual tabs, at least in Chrome. I use this all the time for most of my games, you should try it!
Enemy attack pattern is simple I think, it attacks whatever will lower your damage the most. At least that's what I've seen. Won't attack thunderbird unless it has enough power to kill one because if it can't kill the damage would get lowered by 0. And then from what I've seen all of a group must attack the same group and the highest tier enemy calculates before the lower tier.
I've been wanting to upgrade the last investment, like it says you can do in the instructions, so I've mathed it out. With 10% interest for 50 years, assuming you got max happiness the year before, you'd have to earn $18,750/hour in order to upgrade them at the end. Currently, I make about 1k per hour, 5k after education. This mean I'd need between more than 3.5k before education to reach 18.750k after education. With each life giving an extra 10 per hour (assuming 100 happiness), this will take me 250 lives.
Heya Tim, that means it is a champion specific item, those extra stats only apply when you equip it on Grarchy (the yellow archer). Other champions will not gain the extra benefits from it. Be sure to hold on to it, because i plan another release where you can forge those items into better ones.. though that release is months away still. sorry about that.. not enough time to build everything
It's...not bad. But wouldn't it be better for maths if you just did "every 15 of the earlier gives +1 production"? This way makes the math weird. Also I think you're using floats but displaying ints, so it says I have 45 of G1 and 15 of G2, G2 makes 4p/s and I make less than 105 p/s, only 102. Just a small bug fix, always round down :)
So a few things I noted when playing: As the day goes on the money per crop increases without you buying it (probably to stop people from getting stuck). The variable for this is the amount of crops you harvest, not the amount of money you make or the time it takes. Which until they fix it, it would be good to grow a bunch of fast crops that harvest fast for part of the day to make this value bigger (like 4 to 5 times) and then switch to the higher cash crops. Maybe even boosting one crop and harvesting it by hand really fast. 2nd thing: the pixie's value is determined by the value of the crops you're growing in your field. So if you get pixie boosts as well, grow a bunch of your highest money crop and don't worry about collecting it all the time if you don't want, just worry about the pixie. It does take into account boosting the crop's speed, so make sure to put sprinklers on your highest valued crop.
Added to my to do list. Thanks for suggestion.