Found a bug: If you stack a bunch of skeleton bones in the same spot the all rise and attack you with so much strength it will most likely kill you right away.
I don't think my "magic" or Energy works. I haven't gotten it to do anything. Currently working on getting 20 type B drones so I don't know if it is explained later....
Hi, you'll learn about energy later on but it's used for mouse drill skills (skills for your mouse cursor). Each skill cost a different amount of energy to use.
There should be a way to "ask" to trade for some items, like you buy one "trade spot" at a time (as an upgrade) and then you select an item you want and it will ONLY offer stuff->that item. This would be useful for late game. Also something that increases the rate that new trades come in would be nice.
There should be more "other" buildings. I have a few ideas: A well/watersupply would boost the production of farm-type buildings around it (sugar cane, apples, maybe wood). This would help to increase diversity in play styles. You could also have like a "storage" that would ship the right amount of products to the different buildings. I just started, so if you have these later I'm sorry, but I think they're good ideas
We've tried adding different "support" buildings, which improved certain other buildings etc.. It turned out it's not really fun, complicates simple gameplay we have now, and actually takes away some fun, so we decided against such buildings. They don't really add diversity, just make "optimal" layouts more tricky and less fun to implement.
In my opinion you should keep your achievements after you restart. Also it should tell you the base price of things and how they calculate the price of things. For example, how much better is a mail than a sword of the same material? How much better is a sword of the next material than a mail of this material? Etc.
kinda weird that you have to build the bomb tower and then spend more money to put a cannon in it. I guess it makes more real-life sense but it's kindof like "hey you just saved all this money? Now you can buy this thing! Doesn't do anything yet!"
But still a good game, I love the background
Hey there, thanks for the feedback. Due to this and similar responses from other people I'm going to introduce something for purchasing these unlock items. Perhaps health or something useful.
You shouldn't have seeds increase price as you have more of them, because then players end up buying seeds for more than the plant sells for. I set up my system to grow one type of plant perfectly, ended up buying some seeds for 10x the selling price of the plant
@redTomato actually mud huts give the most at $2 per second for $25 (so 12.5$/$/s) compared to shacks which gives $7 per second for 100 (so 14.28$/$/s)
Hi, you'll learn about energy later on but it's used for mouse drill skills (skills for your mouse cursor). Each skill cost a different amount of energy to use.