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Game comments and reviews
Aug. 26, 2020
Are the greater and lesser than symbols inclusive for the # counter?
Are the < and > inclusive?
Jun. 10, 2020
I got a random extra Duke card and decided to scrap it... why do you do this to me
Jan. 08, 2020
Newest update hurts the druid, he was a defensive player that could control the enemy, but took longer to finish the fight. Regardless loving this game and am waiting for more.
Mar. 17, 2019
Makes the kongpanions useful, which is nice
Feb. 10, 2019
Don't forget to go back and complete the tutorial on hard
Dec. 18, 2018
Oddly I found paths to be the hardest of the levels. I'm not great at precision dropping lol
Dec. 07, 2018
Note to self: don't jump into the pit on the last floor
Jun. 30, 2018
Some odd graphical glitches playing on firefox. but otherwise a good game
Apr. 03, 2018
I like it, but i wish there was more, say a combo of 3 or 4 colors. The mixes and how you see each colors element in the result is very satisfying.
Developer Reply
Thanks for your comment timestop19. We are plan to make next version of colorzzle. It'll be contain new mechanics and stages will be added.
Found a pretty annoying bug. Lost all teh different spells and other attacks alongside the entire map. Kept everything else thooguh
Feb. 20, 2018
shields explot fix seems illadvised in implementation. its now better to just have multiple heals than a shield at all
Jan. 30, 2018
the difference between 1 and 2 for upgrades like regen and shield is so minuscule you might as wells only take one of each. 1 shield is basiclaly 1 health, and 1 regen will give you it back after about 10-11 rounds survival. IF you play without autofire regen and shield can be bettter as you can kite around without killing fat guys to regain everything at teh end of a round
Jul. 24, 2017
Combo of glue, flame, and potatoe... goodbye 3rd world lol
Jul. 09, 2017
PvP needs a vast matchmaking overhaul, for a game that playns on having a "life" in that people continue playing it, the matchmaking needs to take into account the availiabilty of players. When a cohesive deck leaves 0 counterplay for a newer player, they will quickly quit the game as pay2win is more like pay2play
Hi timestop, I'm sorry I'm afraid we don't get your point, what do you exactly mean with the game needing to take into account the availability of players? Thanks for commenting, we will be waiting for your reply. Thanks!
May. 12, 2017
@mrverball leader for shamans gives an extra spirit thing to a max of 5. leader for wizards and rogue add more lightning bolts and daggers respectively, though its harder to visualize as they hit guys faster. shaman shooting incrases thickness of beam, Theif increases spread in the 2 attack combo that he has by 2 at a time i.e. 1-1 1-3 3-3 3-5 5-5 Wizards get an extra hit on the chain. most everything else is rather intuitive, with the sole acception of warlock/chief (I forget which) speed buff on leade skill being the only point in the gam character movement speed is mentioned.
Apr. 20, 2017
Kinda lacks replayability, but otherwise tons of fun. Could use some reward for victories and timed victories (unlock classes/loadouts)
Apr. 17, 2017
biggest issue is when the shield satelites are inside an enemy, and literally are unkillable
Feb. 15, 2017
game would be nice but this game more than most suffers from game based sticky key. You press jump once and he is jumping forever
Jan. 14, 2017
Technique for medium: get max wheels and and rocket. try to stay flat so you are propelled forward Technique for hard: get a good jump and aim the rocket so you propel yourself straight up. repetitively spam up up down trick and the peak of your jump go through with a back flip. you while continuing to spam up up down. Feel free to do tricks after you bounce as well (up up down of course) since you don't have to survive the landing
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