timestop19's Comments

Game comments and reviews

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Poker Quest RPG

Jun. 10, 2020

1

I got a random extra Duke card and decided to scrap it... why do you do this to me

Poker Quest RPG

Jan. 08, 2020

2

Newest update hurts the druid, he was a defensive player that could control the enemy, but took longer to finish the fight. Regardless loving this game and am waiting for more.

Curl Up and Fly!

Mar. 17, 2019

1

Makes the kongpanions useful, which is nice

Hexologic

Feb. 10, 2019

-9

Don't forget to go back and complete the tutorial on hard

Labyrneath

Dec. 18, 2018

0

Oddly I found paths to be the hardest of the levels. I'm not great at precision dropping lol

Rogue Fable III

Dec. 07, 2018

2

Note to self: don't jump into the pit on the last floor

Scalak

Jun. 30, 2018

1

Some odd graphical glitches playing on firefox. but otherwise a good game

colorzzle

Apr. 03, 2018

4

I like it, but i wish there was more, say a combo of 3 or 4 colors. The mixes and how you see each colors element in the result is very satisfying.

Developer Reply

Thanks for your comment timestop19. We are plan to make next version of colorzzle. It'll be contain new mechanics and stages will be added.

Eight Temples

Apr. 03, 2018

0

Found a pretty annoying bug. Lost all teh different spells and other attacks alongside the entire map. Kept everything else thooguh

Road Of Fury 3

Feb. 20, 2018

1

shields explot fix seems illadvised in implementation. its now better to just have multiple heals than a shield at all

Reaper of the Undead

Jan. 30, 2018

0

the difference between 1 and 2 for upgrades like regen and shield is so minuscule you might as wells only take one of each. 1 shield is basiclaly 1 health, and 1 regen will give you it back after about 10-11 rounds survival. IF you play without autofire regen and shield can be bettter as you can kite around without killing fat guys to regain everything at teh end of a round

Sword and Spoon

Jul. 24, 2017

2

Combo of glue, flame, and potatoe... goodbye 3rd world lol

Magic Quest: TCG

Jul. 09, 2017

1

PvP needs a vast matchmaking overhaul, for a game that playns on having a "life" in that people continue playing it, the matchmaking needs to take into account the availiabilty of players. When a cohesive deck leaves 0 counterplay for a newer player, they will quickly quit the game as pay2win is more like pay2play

Developer Reply

Hi timestop, I'm sorry I'm afraid we don't get your point, what do you exactly mean with the game needing to take into account the availability of players? Thanks for commenting, we will be waiting for your reply. Thanks!

Road Of Heroes

May. 12, 2017

1

@mrverball leader for shamans gives an extra spirit thing to a max of 5. leader for wizards and rogue add more lightning bolts and daggers respectively, though its harder to visualize as they hit guys faster. shaman shooting incrases thickness of beam, Theif increases spread in the 2 attack combo that he has by 2 at a time i.e. 1-1 1-3 3-3 3-5 5-5 Wizards get an extra hit on the chain. most everything else is rather intuitive, with the sole acception of warlock/chief (I forget which) speed buff on leade skill being the only point in the gam character movement speed is mentioned.

Rogue Fable II

Apr. 20, 2017

0

Kinda lacks replayability, but otherwise tons of fun. Could use some reward for victories and timed victories (unlock classes/loadouts)

Dead Metal

Apr. 17, 2017

2

biggest issue is when the shield satelites are inside an enemy, and literally are unkillable

Take a Walk

Feb. 15, 2017

1

game would be nice but this game more than most suffers from game based sticky key. You press jump once and he is jumping forever

Shopping Cart Hero

Jan. 14, 2017

-2

Technique for medium: get max wheels and and rocket. try to stay flat so you are propelled forward Technique for hard: get a good jump and aim the rocket so you propel yourself straight up. repetitively spam up up down trick and the peak of your jump go through with a back flip. you while continuing to spam up up down. Feel free to do tricks after you bounce as well (up up down of course) since you don't have to survive the landing