so let's see.... 1.2 added a spell to make things invincible for 3 turns, even more annoying rush cards, and many small things to make the game ridiculously unbalanced.
Oh and you have to be at least VIP 3 ($50) for the events to mean anything at all to you.
Rating reduced to 1/5
So it runs to the quests by itself, it fights the battles by itself. It's basically a story with cut scenes...and an option to spend money on it... I'll pass
Today's forecast: scattered thunderstorms and a high chance of UFOs. We recommend flying your biplanes and blimps over rocket testing sites to minimize the dangers.
Paying 25 energy and 100 bucks to face someone 20 levels higher than you with 10 more cards in their deck isn't fun. Why on Earth does PvP cost Bucks anyway?
Balance PvP please. (deck limits, level difference for match-up, etc)
You know, if you're going to make it so free users can't sell cards in the marketplace, you could at least make it so our first two platinum packs don't give us the same unique orange/blue cards.
instead of gaining 2 morale when you kill an enemy card, you should gain 2 morale whenever you attack an empty space. There's nothing worse than having the mercenaries that cost you 4 morale and hit your opponent for 2 morale.
wow, is the 3 Golget campaign mission supposed to be impossible? I lose 9 health a turn from their abilities, 5 from earth spike, and every time I try and fight back they cleanse my damage spells. Blocking their techniques doesn't help much, cause they still do 4 damage per attack.
This really makes me laugh. I'm equipped with a "Cursed Unbalanced Tooth" and fighting a "large special undead fungus" while looking for "the valuable papaya"
So let's count...
1) It's very laggy.
2) You have to confirm everything on the right side, exactly under where your cards expand to.
3) Everyone starts with the same exact cards.
4) You have to pay real money to get any new cards.
It is indeed difficult. We'll be modifying that one soon.