What a horribly counter-intuitive game. It took me 6 tries to have any clue what I was doing, and then I spent most of my time sitting on my upper deck waiting for the enemies to pass so I could fix the baloon again. No sense of accomplishment either, just annoyance.
What a horrible game. No mute button, no pause button, and after beating everything easily with one life I constantly lose all my lives at the end with the pearl and the rotating beams. Horribly annoying. 1/5
Correction:
PROTIP: When stalling, quickly press pause. You now have plenty of time to hit the any random key except the spacebar a handful of times. Unpause again and you'll be flying again!
PROTIP: When stalling, quickly press pause. You now have plenty of time to hit the spacebar a handful of times. Unpause again and you'll be flying again!
Maybe I'm doing something terribly wrong but I get pwned every single time in level 3. I'm a pretty good Risk player, but this game is just insanely difficult?
Awesome game, great concept and a lot of fun. Could use more health drops though, after maxing out my starting money all that is keeping me from getting the hard badge is getting hit too many times and not healing enough...
Fun game with a good combo of tower defense and puzzles. Still think it's funny though that this hard badge takes about 2 hours, whereas the hard badge for Gemcraft Chapter Zero takes about 200 hours..
I have NO idea what I'm doing wrong but I just can't beat the level 5 bosses. After four times I'm not even going to sit through that entire level again just to lose from the boss once more. Good concept, poor game.
Nice puzzle game, the unpredictable speed was annoying sometimes but nonetheless I managed to get all the challenges in a few hours. The Vortex unlockable is a little useless though, because I'm not going to play anymore levels after I finished the game. Then again, playing with the vortex would take away a lot of the challenge.
All in all a good game very reminiscent of Angry Birds but with a few original elements.
Awesome game, some tough puzzle elements and some good old hand-eye coordination tests, combined with a not very but still a little original clone concept. Took some time to figure out how the Jackie Chan boss had to be defeated and then a lot of practise when I figured it out, but I made it in not too much time.
I hope there will be a sequel :)