I think having the gear say Might, Mindful, or Moxie on it like you see with the quests would be a good idea. That way we're able to tell what gear goes to what class without having to look at the heroes to see where the gear ends up for when we're working towards epic gear for everyone.
I'm running into an issue where the game just stops sending enemies at around wave 1470 and it's preventing me from progressing to wave 2000 so I can reach the next dread level.
The buttons in this game seem to be very broken. I've repeatedly gotten stuck at victory screens an in the store because the continue or exit buttons don't work.
can't actually start the game. it wont let me select the local save file or start a new game. all the rest of the buttons function normally, but not those two.
so I know the elixir is a first run only drop but is the same true for the eggs as well? Ive been to level 50 a couple times since the new update but it doesnt seem to be dropping
ran into an issue in endless mode. everything kept increasing to the point it flipped into the negatives and i lost in one hit. made it to 27 before it happened. other than that great game :)
so i've been trying to use the fairy chanting spell to triple my assistants to 480 for the bunny helper feat and apparently the game thinks 160 time three is 481...
So I'm enjoying the game so far but I have two questions. 1 How exactly do the zealots' faith work? Is it based on how many they kill in total or how many they kill on the way to the temple? 2 Is there any way to sync the speakers and preachers and so on the same five second timer instead of them each having their own timer so they're not constantly honking at me?
Is great to hear you liked it! Answering your questions: 1. Zealots sum +1 FAITH for each kill, they can grow forever but at higher levels it will very slow compared with spell sizes. They kill "only in their way to work", and they kill as many as they find in thery way to the temple. When leaving they don't kill followers. 2.Nope there's no way to sync followers so far, you may try to get results by killing some of them, that will cause a delay between spawns. Other way is to cast them one by one instead of a block. It seems that for longer gameplay we will need some features like this... is very interesting how game is behaving now.
I have had a few reports that this is not clear, I am sorry for the confusion here and will try to make it clearer in the next update - I updated Super Fuel to be purchasable multiple times instead of just once where you should now have an "X1" in the top right corner to represent that you have purchased it once and the bonus is applied. If you do not have an "X1" in the corner, please send in a bug report with a screenshot.
@JuicyBeast I have a suggestion. Instead of forcing your players to watch ads, which may or may not load properly, to actually get their pinatas, why not change things so that you get the pinata regardless but can watch and ad to make it the super pinata? I feel like this will greatly reduce the negative feedback on your game, while still allowing you to gain revenue from the ads.
i feel that the blue and yellow numbers for the drawer code should be reversed. having the blue number be yellow and the yellow number blue was a just a bit confusing. other than that great game
perhaps there's a better way to organize the museum so that we have a better idea of which mutation we're missing. maybe starting with the half leaf mutations cycling around the plant and then moving up to the two half leaf mutations and so on.
I would appreciate if you could send me your save when that happens again (When enemies stop spawning), thanks.