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Titandrake's Comments

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Wake Up the Box 4

Play Wake Up the Box 4

Jun. 01, 2012

Rating: 6

also level 26 is actually really clever once you figure it out

Wake Up the Box 4

Play Wake Up the Box 4

Jun. 01, 2012

Rating: 2

If you move your mouse fast on the level select screen, you can open more than 1 box at a time :D

Epic Battle Fantasy 3

Play Epic Battle Fantasy 3

May. 29, 2012

Rating: 2

Anyway, general strategies I've notice for each boss: 1. If boss takes poison damage, always always ALWAYS get max poison ASAP 2. Always keep up Barrier + Protect + Regen. Saves your life so often 3. If you get dispelled at all, it really sucks, so you want to remove things that do that first. 4. Resistance equips > equips that abuse boss weaknesses, you have enough elemental spells to not care. It's better to spread out your resistances across multiple people rather than 1 person if possible. The rest comes down to experience I guess.

Epic Battle Fantasy 3

Play Epic Battle Fantasy 3

May. 28, 2012

Rating: 0

@Simmar hell no, it took dumb luck to beat Protector. No bomb resistance for Nate means that you spend way too many turns using coffee. And Hydra, since there's literally 1 dark resistance equipment available without a fight.

Epic Battle Fantasy 3

Play Epic Battle Fantasy 3

May. 27, 2012

Rating: 1

I tried to do a required fights only run on normal. Still took all chests I could open without a fight, including bonus rooms. Used minigames to grind out gold for upgrades/quests. I managed to get up to hydra, but couldn't beat the final boss without leveling up. I think it's possible if you plan things out really well, but you have limited AP for your skills, and you miss out on a lot of useful equipment, particularly some of the dark and death resistance ones. Still, if you want an interesting challenge, try it.

Talesworth Adventure: The Lost Artifacts

Play Talesworth Adventure: The Lost Artifacts

May. 16, 2012

Rating: 0

cave bonus room gold solution is sooo silly. I don't think you ever use the mechanic you use there again.

i saw her standing there

Play i saw her standing there

Apr. 25, 2012

Rating: 4

The discovery that you can't die if you hit a zombie while you're airborne makes some of the later levels so much easier/possible

The Ice Temple

Play The Ice Temple

Apr. 19, 2012

Rating: 4

don't really like level 21. Essentially it's all platforming with some unusually tight timing, and if you mess it up even once you get stuck and have to restart. It's a common complaint in puzzle-platformers that the platforming is what makes the game difficult, now that I think about it.

Axon

Play Axon

Apr. 05, 2012

Rating: 2

gaaaaahhh, i understand why there's no pause button (removes any sense of urgency if you can pause whenever), but now my wrist hurts :(

Axon

Play Axon

Mar. 30, 2012

Rating: 2

The interface is kinda wonky with all the fuzzy text the first time around...the game's good though

Burrito Bison Revenge

Play Burrito Bison Revenge

Mar. 11, 2012

Rating: 7

Jeez the final upgrades are ridiculously expensive

MAD: Mutually Assured Destruction

Play MAD: Mutually Assured Destruction

Mar. 04, 2012

Rating: 1

Also accuracy = missiles destroyed/shots launched so you get over 100% if you average more than 1 missile per shot.

MAD: Mutually Assured Destruction

Play MAD: Mutually Assured Destruction

Mar. 04, 2012

Rating: 2

YO: For all the badges, the counter is implemented based on the medal, and not the value. Bronze = 4, Silver = 3, Gold = 2, Platinum = 1 I think. The best so far counts your best MEDAL. In theory, you get your badge when your medal value is equal to or lower than the set value.

Colourshift

Play Colourshift

Feb. 25, 2012

Rating: 0

Adding to Rbinnetje's comment, I found that if I got stuck, just moving the grid around at all helped. Stops you from staring at the same thing while not actually thinking of ways to solve it.

Colourshift

Play Colourshift

Feb. 24, 2012

Rating: -2

light left on Mono Impossible

Colourshift

Play Colourshift

Feb. 24, 2012

Rating: -3

ONE

SCGMD4

Play SCGMD4

Feb. 20, 2012

Rating: -6

100 stars feels too difficult for a hard badge, but it can't be an impossible badge because it isn't a 100% completion of the game. Still, come on, Gold all the public pro songs and you still only have 90 points -_-

Proke

Play Proke

Feb. 09, 2012

Rating: 1

Finding words: Go to onelook.com. For prefixs, type prefix then *. For suffixes, type * then suffix. For letter constraints, other sites are probably better, but you can do something similar by using letters instead of suffixes and adding * wherever extra letters are allowed.

Color Pic-a-Pix Light Vol 1

Play Color Pic-a-Pix Light Vol 1

Feb. 02, 2012

Rating: 1

I'd really like it if there was something like shift-click for blank squares

Bot Arena 3

Play Bot Arena 3

Jan. 21, 2012

Rating: 3

The problem with Challenge 4 is that the bots default AI is to shoot at whatever target is closest to it. Which is fine, except the gun the bots have can't shoot anything melee range. So as soon as your shield gets right next to the bot, the dragon starts killing the sword. Meaning the only option is to constantly micro-manage the shield to stay at the right distance, and the sword to stay further than that.

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