Id like to see steel, mithril and admantium. Also I've made this game more difficult but also fun and puzzling by restricting the locations that the shops can be located for "trade purposes" to a hexagonal grid. Trade can only occur between touching shops. Kind of a waste of time due to how the lower level stuff becomes completely useless, but it was a fun puzzle which is something that i find is missing in this and the alchemy idle game. Ill give a screenshot. It gets progressively more difficult to organize the space as you get more shops. Maybe you could make lower level buildings give boosts to other buildings or something like that, idk. May want to consider adding features like this to later iterations of your games if you think its cool.
http://www.image-share.com/ipng-3313-120.html
Thanks for the feedback. I'm sorry that I've probably kind of destroyed your solution with the newest version, because of the visualized dependencies. But I think it's still fun to arrange the production units in a way, so that the arrows don't overlap.
I don't think the calculations for timewarp are correct. If I invest heavily into my highest tier and then timewarp, there is very little change in the lower tiers. Then after the warp some tiers are increasing rapidly. I'm not sure if this is exactly how you wanted to implement timewarp, but you might want to incorporate the effects of higher tiers on lower tiers. Idk..
Suggestion: I wish I had more significant figures. I cant really figure out if I'm balanced or not when I am producing 0.1 and selling 0.1. I would much appreciate two or three significant figures: producing 0.135 and selling 0.110, this would let me know that I should invest in my merchant first etc.
somehow I clicked, check for new online saved data, and then import saved data, and my old data came up!! yayyyy!!! I'm going to play this game foreverrr!!!
Ah shoot!! I accidentally hit export, instead of import when I logged back in. now I lost all of my data!!!! I was about to go on my third ascension. Now I'm bummed and am probably not going to play the game again.. :(
I've found a weird bug with saving. It seems to be saving a version of the game, but not the most recent version. By this I mean, I've been exporting/importing my game, so I have a lot of progress, but whenever I load the page its an older version of the game where I haven't made any progress. An Idea on how to get it to save the current version of the game?
The newest version needs a right click for speed ups already. Other than that, I think it would be to risky to accidentally remove a shop too.