I think that the most fun I had was making the can-can into the can canon. If you don't know what a canon is, it is a piece that repeats itself . Here is a better guide:
Page 1: Piece 1 measure 1
Page 2: Piece 1 measure 2, Piece 2 measure 1
Page 3: Piece 1 measure 3, Piece 2 measure 2, Piece 3 measure 1
Page 4: Piece 1 measure 4, Piece 2 measure 3, Piece 3 measure 2, Piece 4 measure 1
Page 5: Piece 2 measure 4, Piece 3 measure 3, Piece 4 measure 2
Page 6: Piece 3 measure 4, Piece 4 measure 3
Page 7: Piece 4 measure 4.
Make Sense?
Everyone complains about lvl 4. I got through it my first time by grinding a lot beforehand, and I eventually came out with a staff that does the same thing as Shananasha's (don't grade me on spelling) spell, which stops your enemies from moving. This weapon was also the same one that helped me finish the entire game.
Easiest way to win the final battles other tham femme fatale: Equip your mages with any staff that freezes the enemy in place. They can't move, and so you can easily win the battle.
When later on in the game making, could it be possible for other subjects to recieve more attention, once other subjects have been 100% completed before the game is realesed? I keep having trouble maxing programming, but I finish 2-d graphics before the game is halfway done.
@Sovereign666
although spreading out your CD Racks around the shop helps, very few complained once i started doing this.
Yea, you mean like lining the walls until there isn't any space left?
It would be helpful if there was a progression bar on the achievements. I need 1000 people from houses, and I have no clue how many people are left. My computer is slow, so this combined with another game really slows it down. I need to know when I can exit it out.
It seems that my controls stick, and I go rushing off into neverland until I hit all 4 direction keys. This makes it very frustrating when the bubbles of tough enemies are laying out there and I go into a different field and lose them forever.
I must applaud you for designing the puzzles so that there are no empty spaces, something other games like this never could do. However I applaud you for nothing else at all.