Security Officer 1: Hey, did you see that robber that just walked right by us?
Security Officer 2: No?
Security Officer 1: Me neither.
Security Officer 2: Hey! Someones robbing the Jewlery Store! How'd they get past us?
Security Officer 1: I don't know, but why am I walking 5 times faster?
Security Officer 2: Not sure, but why'd you give up the chase as soon as he crossed that line?
Security Officer 1: I got bored of him. Oh look! Theres 20 more robbers!
Security Officer 2: Crap! We missed all of them on the way in. Hey, why don't any show up during the day?
Security Officer 1: I'm not sure, but why is it that when they steal 200$ I get all of it back and they drop 10$ that disappears really quickly?
Security Officer 2: I don't know. These robbers shure are strange...
Beat all 30 endings. Reading the Script for the Deaf helped me get the last 2 because I had forgotten which paths I had forgotten to take. Thank you for making that so easily accessible for those that want it, but still hidden enough that those that don't want it don't end up accidentally reading it!
I decided to remake my base and just make a ton of ZAC Assimilators. I was dissapointed to see that this was not aloud (Max of 3). There shouldn't be a unit cap on one unit, and not the rest. Other than that great game 5/5
For those that missed 5 blue crystals you find them at the portal near the dragons mouth. Happened to me my first run through since you cant really go back after talking to the dragon
@rejoy. Same as me. A tactic for beating the game easily is to start a game and immediately press retreat. Those enemy units will be the last units you see in the game. Bug carries over to Legendary.
On the level where Caesar and Vercing first are used as troops, my game glitched up to where you cannot injure Vercing, and the Guals cannot injure Caesar. Which, obviously, makes killing the castle nearly impossible because Vercing has 4 archers that can take out my measely 2-slot army. Please fix this, this game has great potential.
Eventually the game gets to a point where the current new stat is useless. My duck beat the glacier tournament with a whole 20 Climbing, but 150 on the previous 3. Stick with the games you're good at. Thats all I'm saying. Dev, you might want to change that. Thats probably not how the game should be played.
Oh, so while I was playing this game the world magically got technological advancements to the point that lightsabers are now available for the commonplace adventurer? Awesome. Lets see what Starwars Episode X will have. :P
Neat little trick. If your computer is anything like mine, make your screen zoom 150% or 200%. Your game window will be larger, but the game itself will be the same size. It's like the game's zoom out feature but with better graphics quality. + if you tried it and liked it.
One thing that I would like. On the Basic Hatchery Screen, instead of showing the % (amount of the bar filled with dark blue color) out of all the monsters, could that be set to show the % out of the monsters that I have? It would be easier to pick my fastest troop or my strongest troop or my healthiest troop if it was set that way. Other than that, great game.
I know it seems like you want to upgrade your base as quickly as possible, but slow down. Its better to max everything out and then upgrade your base than to keep upgrading your base and falling more and more behind. I have a level 3 base, and right now I can't sustain myself because I fell behind and started going upgrade crazy.