The final minigame is either a little buggy, or the rules aren't fully explained. I was only able to score when I brought the opponents' flag back to my fort, *and* my flag was still in my fort.
They really need to fix the bug where quest items can bounce under a menu and be unreachable. Just make quest automatically be picked up as soon as they drop. I was really enjoying the game but I just lost a quest item this way and I'm not going to start the game over, I'm just going to stop playing. This would be a 5/5 game if not for this game-ruining bug.
I think I found a bug: when I went back to Aphrodite after getting the magic rock, she still told me I needed a weapon to be Cupid. But then I told Zeus I helped all the gods, and he gave me the permission slip even though I never helped Aphrodite.
Would have been a fun little game if hitting the jump key always made him jump. In a game where timing is crucial, intermittent failure of the controls is a huge flaw.
I'm using a trackpad instead of a regular mouse, which makes the later levels all but impossible. An option to attack using a key instead of the mouse button would make it much easier.
There needs to be a way to buy multiple items. As it is now to buy multiple items, you have to select the item, then click buy, then reselect the item, over and over again. It would be much faster if you could just select the item once, and click buy as many times as you want.
amazingkris, there's no skill point menu. There are various trainers around the city, and you spend your skill points with them, but you have to find them first.
Great game, but not enough levels. I had to replay the later levels over and over again to earn enough $ to buy the best ship and weapon to beat the last level.
I'm working my way through the user-made maps in order, and it would be nice to be able to skip to a certain page of maps now that I'm up to the 200's. It would also be great if the game kept track of which maps I've already played and beaten.
Some of the user-made maps have explosives on bridges from one part of the map to the other. These bridges generate zombies just like the bridges that go off the map. Where are these zombies coming from? They just appear out of nowhere. Also, sometimes zombies can cross these bridges even after they've been blown up, but the survivors can't.
ah yeah. it'd just be more of a straight race otherwise