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Cuboy: Cubeture 2

Play Cuboy: Cubeture 2

Feb. 04, 2012

Rating: 1

The final minigame is either a little buggy, or the rules aren't fully explained. I was only able to score when I brought the opponents' flag back to my fort, *and* my flag was still in my fort.

Developer response from ediblecastle

ah yeah. it'd just be more of a straight race otherwise

Hands of War 2 - Expanded Edition

Play Hands of War 2 - Expanded Edition

Jan. 30, 2012

Rating: 9

They really need to fix the bug where quest items can bounce under a menu and be unreachable. Just make quest automatically be picked up as soon as they drop. I was really enjoying the game but I just lost a quest item this way and I'm not going to start the game over, I'm just going to stop playing. This would be a 5/5 game if not for this game-ruining bug.

Hands of War 2 - Expanded Edition

Play Hands of War 2 - Expanded Edition

Jan. 30, 2012

Rating: 8

Why are my arrows being blocked by bodies of water? I should be able to shoot over those.

Cuboy: Cubeture 2

Play Cuboy: Cubeture 2

Jan. 28, 2012

Rating: 0

In the Hades' Playtime minigame, I grabbed the flag and brought it back to my base, but nothing happened.

Cuboy: Cubeture 2

Play Cuboy: Cubeture 2

Jan. 27, 2012

Rating: 0

I think I found a bug: when I went back to Aphrodite after getting the magic rock, she still told me I needed a weapon to be Cupid. But then I told Zeus I helped all the gods, and he gave me the permission slip even though I never helped Aphrodite.

Developer response from ediblecastle

thanks man we'll check it out.

Toxers

Play Toxers

Jan. 11, 2012

Rating: 0

The riot shield says it makes you immune to stun, but it doesn't.

Aliens Kidnapped Betty

Play Aliens Kidnapped Betty

Jan. 06, 2012

Rating: 12

Would have been a fun little game if hitting the jump key always made him jump. In a game where timing is crucial, intermittent failure of the controls is a huge flaw.

Mushroom Madness 2

Play Mushroom Madness 2

Jan. 01, 2012

Rating: 5

I'm using a trackpad instead of a regular mouse, which makes the later levels all but impossible. An option to attack using a key instead of the mouse button would make it much easier.

Versus Umbra

Play Versus Umbra

Jan. 01, 2012

Rating: -1

Would be nice not to hold down the mouse for auto-fire; why not just have a button to toggle auto-fire on and off?

Misfortune

Play Misfortune

Dec. 20, 2011

Rating: 18

There needs to be a way to buy multiple items. As it is now to buy multiple items, you have to select the item, then click buy, then reselect the item, over and over again. It would be much faster if you could just select the item once, and click buy as many times as you want.

Misfortune

Play Misfortune

Dec. 20, 2011

Rating: 4

amazingkris, there's no skill point menu. There are various trainers around the city, and you spend your skill points with them, but you have to find them first.

Notebook Wars 2

Play Notebook Wars 2

Dec. 17, 2011

Rating: 1

Great game, but not enough levels. I had to replay the later levels over and over again to earn enough $ to buy the best ship and weapon to beat the last level.

The Last Stand: Union City

Play The Last Stand: Union City

Dec. 01, 2011

Rating: -5

There doesn't seem to be any way to take out a crawling zombie with a melee weapon. What the heck?! Why can't I just bash them on the head?

The Last Stand: Union City

Play The Last Stand: Union City

Dec. 01, 2011

Rating: 0

I just lost my first companion, so I went back to ask Hank to be my companion, but that's not an option anymore. Why not?

Shattered Colony: The Survivors

Play Shattered Colony: The Survivors

Nov. 22, 2011

Rating: 45

To fast-forward the game, press the ~ key. It's not included in the instructions.

Shattered Colony: The Survivors

Play Shattered Colony: The Survivors

Nov. 18, 2011

Rating: 3

I'm working my way through the user-made maps in order, and it would be nice to be able to skip to a certain page of maps now that I'm up to the 200's. It would also be great if the game kept track of which maps I've already played and beaten.

Shattered Colony: The Survivors

Play Shattered Colony: The Survivors

Nov. 18, 2011

Rating: -1

Some of the user-made maps have explosives on bridges from one part of the map to the other. These bridges generate zombies just like the bridges that go off the map. Where are these zombies coming from? They just appear out of nowhere. Also, sometimes zombies can cross these bridges even after they've been blown up, but the survivors can't.

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