Am I the only person who keeps getting kicked out of the game at wierd moments ? ( running Chrome ) I'm on the fifth time and I only just got to the wolf. Ideas?
Getting started was a bit challenging but.. then it was ok. removing pieces has been discussed. I personally don't need quiet as much of the graphic after I've seen the completed piece. Other than that it was cute. Some of the mechanisms for the puzzles you choose to make are quite novel and I like that.
I too found the coin stuck in a lake feature but also only happened once. I'd like an expansion myself but enjoyed the balanced game and the visuals were just fine for this style of came. Enough contrast for the most part for us visually challenged types. The Golem can leave the room as described below and it can also knock you out of the room.. That actually didn't bug me. I was good with that. Thanks for the retro game.
Cute. Clever. No visibility issues... more please?? Actually it was very reminiscent of some atari style games I used to play. Doesn't take fancy graphics to make a good game. thanks!
for those of us with a few visual challenges, the game was sort of hard to see on a larger desktop. the shadows became distracting and the text un readable. I felt the whole time it was designed for mobile. I liked the concept of play and when I could make it out.. it seemed to work .
Any chance you could make the undo button into one similar to a editing program? I didn't figure out it was a undo until after I was many levels in. I thought the back arrow icon meant go back to the previous puzzle... :-) Otherwise clever game.
I'm personally happy with the controls. Its cute. But it would be good if there was more contrast in the colors ( see Cregan's comment about color ) or a higher contrast color blind mode available. Just my wish list. Can't see certain colors well. Level 8 - there is an alignment issue with the side to side bat. He flies about 3 pixels over the top of the block where the hero is at. Disconcerting.
I thought it was cute but a bit repetitive not to mention causing some real hand stress. Some of us need a auto save so we can come back later. I'm not the fastest. Plus was really frustrated when the repeat clicking caused the page to tab off. :(
Hi! Thanks for the feedback. We're planning to release a new version with save states. Could you tell us how you got the page to tab off? We'd like to fix it.
Nice start, a little sluggish in performance plus it became repetitive quick. reduce size of balls as it progresses to add difficulty? Essentially, think about the progression of the game now that you have the basic part mostly down. Good luck.
I'm having no issues in Chrome - Version 78.0.3904.108 (Official Build) (64-bit) win10. I'd like some way to indicate what puzzle I'm on or how many left. 3d like this is really hard for me to see but thank you for keeping it simple. It's a nice puzzle.
too grindy for my tastes. seriously too grindy. Also on the second level the Qi-gong gets stuck at 14 and won't go any higher but it also doesn't max or just give you a sign it's done. Oh and the stamina punch thing doesn't seem to happen near as much in part two as in part one.
nice concept but need to work on your difficulty ramp. Also - not playing on a mobile device.. should be able to make it say NEXT rather than Tap to Continue. Don't really know why that was irritating me but yeah. Also more contrast to the colors please.
Hi! Thanks for the feedback. We're planning to release a new version with save states. Could you tell us how you got the page to tab off? We'd like to fix it.