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Game comments and reviews
Aug. 12, 2008
wow. Just wow. I don't mind that Kongregate added the game. Sure, I probably won't play it, but who cares? at this time, there are over 6000 other games to play on this site. You don't like it? Don't play it. (and please stop whining.)
Dec. 18, 2007
*prepares for rotten fruit* ... what an a-bomb-in-a-bull game... ugh.. :)
Dec. 06, 2007
Not bad at all. I'd have to echo that is is a little repetitive... but it is fun :)
Aug. 10, 2007
I like the part with the dragon...oh... did I just spoil it? sorry.
No load, and im pretty sure its not yours. If you want people to visit this game, just post it in the forum...
Jul. 25, 2007
Wouldn't one man ping-pong just be "ping"? :)
Jul. 14, 2007
Did you create at least 2 users besides your account to vote this up?...
Jul. 12, 2007
eek, the left leg disabling zombification! As you said it's not complete... at all.
Jul. 03, 2007
interesting.... um... yea... kinda cool, but really short, and I'm not sure what the API is recording for a 'high score'....
Great game, really fun, so I was really disapointed that its a trial...
Jun. 29, 2007
I don't have a problem with tutorials on Kong, but as tutorials go, this isn't so good... you can't mute the mind-devouring music, and also the problems Coder described.
Jun. 22, 2007
@Malachi.. My guess is that this version of the game is going to be a cornerstone game of the "achievement" system thats coming next week. I don't know what they'll do with the old one...
There have been massive balancing changes, new towers and creeps added, and new modes added. I think its a good upgrade to an extremely fun game.
Fun.. small typo... it said "have you learned the contols yet?"
Yea, its a copy of boomshine, and its not in english, but the changes are interesting (the life limits and the different color bubbles with their different effects) Translate it and I'm sure more people would enjoy it...
nice graphics... bad sound.
Jun. 21, 2007
I agree that we can understand it enough to enjoy it. Its just that I know that he has a translated version.
draco... ah.. ok... Perhaps the difficulty setting should be two separate decks that are weighted with more/less powerful cards, or a higher goal. I agree that the computer ai pretty much plays either setting the same...
I know you have an english version of this game... Could you post that one instead?... My spanish from high school is far too rusty. :)
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