I love this game and I love the comments in here about the dealing being unfair. Its a card game, and card games are based on luck. If you don't get the cards you want, then you are unlucky for that game... Its like wanting a poker game to deal you a royal flush more often... The random dealing is random for both players... if it gave you cards based on what you want or hope for, this game would lose so much, becase the strategy really isn't that deep. Now, that being said, perhaps there are too many 'conjure' and 'destroy' magic card that randomly fill your hand... I'm hoping that m0rkeulv will continue to develop this game, add some more cards, tweak the graphics and continue to dominate our free time.
Nice iso-pacman/maze game. Again, it lags a bit with my crap computer until I set it to low quality (which you could put the setting for in your 'settings' menu.) but other than that, very nice.
Nice on the eyes, decent controls, but even on the low quality setting, it really really lags (I know, I have a slow machine).. Speaking of quality settings, you've taken the time to set the music controls in the "settings" menu, you could just add the quality settings too, instead of relying on the right click.
Nicely Done. Good graphics, decent gameplay. The time between shots feels inconsistant and sluggish from time to time... And if I manage to kill a bird after they have taken a seed, I think it would be neat if that seed was added back into the seed total, giving the gamer a feeling of a desparate "save".
so confused. Graphics and annoying music aside, the gameplay is sporadic... It sometimes doesn't climb up to ledges and I don't know why certain ledges are bad. And then if I get "game over", I just wait and I'm on the next level. ...
Looks like an incomplete adver-game. The initial 'angle/power' setup is fine and works, but the conditions for success either don't exist or aren't evident.
Not horrible, but not very good either. I wasn't clear on the victory conditions. "keep them happy" didn't quite tell me what I needed to do that. I know there was the indicator of how many hippos and their condition, but when one went dark (dead hippo?) I had no indicator that that was coming. The aiming is fine, but the power gauge is really too chaotic to set the distance reliably. I felt like I was just chucking fruit until I hit one. And as always, Mute Button for music and/or sound.
Cute Christmas Game... a little on the easy side. and as always... Needs A Mute Button. The repetitive music made me want to hunt down any Santas and eliminate them...