Some of the launchers, such as grenades and the alien bait, don't work very well for classic mode because they launch you straight up instead of at an angle. Is there any way for you to change this, or at least indicate that's what happens without the need for trial and error?
Ok, I've found all of the runes on the merit page except the second to last one in the second row (between light green and dark orange). What else do I have to take for this to show up?
Um, so this is weird. I just opened the game, and did a reset. With a Hotel Discount of level 23, and 0 hotels, its telling me that purchasing 1 hotel will cost 4.433 Undecillion $. Was there some insane inflation or something?
I have been selling my resources, and I think only buying stuff when I could make a considerable increase in my money/sec. I'm not entirely sure how you arrived at your 5 hours estimate, but unless I'm missing a huge detail (and many of the other players are as well), it seems to be a bit off.
Well, the next manager costs 2 unVigint, and at 10% of profit, wouldn't that take almost exactly the same ammount of time to get as an upgrade that costs 10x as much?
I have all of the managers through More Burgers!!!, and all the upgrades through Pool in the Middle. At $182 NoveDect per sec, I think it will take me around 30 hours to buy the Extra Chocolate upgrade. currently at 372k/433k exp.
With most of the levels I was on them for around a a day, sometimes 2. With city 1, I've been here for 3 days already, with no end in sight. I can get to around 80-90% of the next level, and at that point things are so expensive that it takes me quite a while to save up for the next upgrade or purchasing 10 or 100 of a building. I've done a few resets to get some managers, but its taking a while to get those too.
I'm with freegees on this one. I thought the game was moving at a nice pace, but the wall you hit between city 1 and city 2 is pretty steep. I'm wondering if it has something to do with capping out on everything in the lab except the paradox, and everything you can spend food on.
Can you give us a little more detail on what wall you are encountering? :) The maximum waiting time is 5 hours. Its one of the fastest idle games in history of kong :)
Is it possible to add a toggle for the old and new systems of buying, so that everyone can be happy? Personally, I prefer the newer 100 way, because it kept everything at nice round numbers.
I thought the Doodle God/Devil games were quite interesting. I can't say the same about this one. Going back to the world every time I create a new element means it takes more time and many unnecessary clicks to go right back to the element creation page (which I would assume is the one most people would spend most of their time). And the glow system as well as the various currencies really work against the nature of the game. This might be a good game for people with large wallets, but for people who aren't going to shell out real money to play it, all it does is serve to literally make you stop playing (since you need to wait before you can do more). As a player, I find this to be very alienating. For a game with the word 'blitz' in the title, progress slows down a lot. Maybe this would work well as a social media game, but I don't think it works very well here.
Can you look at this from another angle? Our design goal was to split the game sessions into shorter intervals so those players how have more time on their hands do not have an unfair advantage of those players who like to have shorter game sessions. All players have element limitations in each game session thus making it fair for gamers who have lots of time and those who prefer shorter game sessions. We wanted to hopefully give players the same experience regardless of the time they have.
Easily the best entry in the series. I absolutely loved the branching dialogue paths and multiple endings. The new skill trees were great too, although I wish the 'Glorious Interrobang' skill was explained a little bit better (I would have gotten it much earlier if I had known what it did!)
I came for the easy badge of the day, and stayed for the rest of it. Simplistic gameplay, but the content and the humor made it worth doing. As someone who isn't a philosopher, I found the concepts raised to be quite interesting. Overall a very enjoyable experience.
I think there's a problem with saves and the current version. Someone in the A:TG chat room was talking about how their game isn't saving at all. I had gotten up to level 21 this morning, and when I loaded it up just now I was back to level 15 (where I had stopped last night)
Grenade can, alien simply cannot because you would drop out of the beam.