The enemy fighters constantly going off screen is annoying. It's one thing to try to shoot them down with an inferior main gun, it's much worse when you can't even see them.
The colors add a challenge to it that really appeals to me... an extra level of difficulty that also affords an opportunity for players to visualize in more of a 3 dimensional aspect. (Which is a useful tool for anyone taking Organic Chemistry.) That and the scrolling. The scrolling allows better immersion of the player. I also like the way you described the influences of previous games in the description. Great job!
I definitely like the concept, and the fact that there can be multiple ways to finish the levels, if you have room. The biggest thing that struck me was that there needs to be a better explanation of the scoring system... It may inspire more creativity and extra gear usage.
Hey, I'm a pretty skilled player, and I agree that having to buy stuff with kreds is plain greedy. Its a problem, and you've got to change it. If you don't people won't play because there are little rich kids that will go and get 200 kreds on their parents credit card and pwn everyone unfairly. If you agree repost this alot. __-!!cheaper upgrades ftw!!-__
got to lvl 8, 11490. As I play, I start to remember. This definately needs a sequel that starts smaller and pulls out. This could easily be a very large game, and the grasping for knowledge is so addicting. I love this game.
Not getting credit for level 3. Have all balls (Large starting brown ball, 2 starting green balls, and 4 starting yellow balls) at the bottom and color changed to brown. No other balls are visible.
Brings back memories. And yes, you ARE supposed to play this with a mouse, it's even in the option settings. I guess it just didn't transfer over to this version.
Finished in 11 days with 82/100 health by ---> 1:buy nothing. Day 2:research artillery. Day3:repair. Day4:upgrade nail Day5:repair. Day6:repair. day7: repair. day 8:repair. day9:repair twice. Day 10 repair. Day 11:reapair twice. plz re-post if nearing bottom.
Tutorial moves too fast to read, and you stumble through trying to figure out what to do for a while. I've seen 3-4 'Tutorial' windows pop up and move aside in a single roll.
I like the game, but it's frustrating to have to start from scratch each time you mess up. I think that allowing you to redo the level you failed would be better, and if you need to add a level of difficulty, put in timers for the levels. Overall good game, great for a first game.