Couple other additions/changes: Instead of "Upgrade X to get stage rewards", put the specific item that needs upgraded. Because how it is worded makes it seem like it's total upgrade level, not just the first item. Also this allows flexibility in some levels needed everything and other levels needing specific things. Adds variety.
Have offline progress button highlight/dehighlight instead of changing wording. Highlighted for enabled, de-highlighted for disabled. makes WAY more logical sense than changing the wording.
Suggestion: Have the skills associated with 1-4 on the keyboard (instead of JUST clicking). I tend to, on games like this tap the corresponding number to use my skills, so this sometimes throws me off.
So far, so good. Would like to see better background performance (when doing easy "find loot" where I don't need to use skills, I like to tab to an article or something. I come back later and still on first round. Yet same zone, I can watch it and be done with first round in 10 seconds)
Most browsers will de prioritise anything not being used so this might not be something we can change, or if we can might be more annoying having the game slow your browser down when not actively playing. Thank you for the feedback!
Toggleable museum. I am at the point for Tier 1 where I am missing under 20, however it is hard to see which ones I am missing. It would be nice if i could toggle "missing mutations"
While there are a lot of similarities between this an IOU, there are a good measure of differences. Spell system, Mining system, Guild Battles, Town, No Fishing *thank you*. I'll keep an eye on this game to see where their updates take it.
Thanks for your post! Also items/equipment, weekly ladder rewards, and our event system is VERY different :) Can't wait to have our first event, we got great feedback on it in alpha!
Good star. Need a far more efficient menu, need mouseovers so I can see what I am missing (ingrediant or new potion). Need more info per upgrade. The "graphical" representation is interesting, but honestly doesn't add anything to the game in the grand scheme. Literally you could remove it, and the game would be the same. Maybe add a discount/bonus for organizing?
2/5. There are just so many flaws. The animations or EXCRUCIATINGLY SLOW. Sure, at level 20 you can "speed up fights", But WHY.. WHY is there a level restriction to counter your terrible programming? That is like me charging you guys $300 a play, because I feel you need to pay me to play your game (AKA you feel you need to "slow the animations for some odd reason".) Secondly, sometimes the enhancement costs make, literally 0 sense. Why would 5 feasts, which are specifically there for XP purposes cost 2x or 3x as much gold? wuh? No sense. Also this is just a rip off of Deck Heroes on Mobile.
Hi, thanks for the input. I've been sitting on the fence whether to make it retreat to the previous boss zone or the previous zone. Some prefer going back to the boss zone as it makes the game more idle-able, but I can see why that is also a problem. I may add a new button or toggle so everyone is able to choose the option they like the most. I'm trying to think where to best put this toggle. Hopefully it does not have to be in the settings as it may get very messy there at this rate. I'm open to suggestions regarding this issue, so if you have any suggestions on how to best cater for both parties, feel free to suggest.
@Dyno I have read the pro-tips, and I have a system set up "properly". That still doesn't stop it, when I reload the game (or log off for awhile and come back) from screwing up. Specifically, the issues are with the gas/oil labs, It always, when I reload/log off will output waste from both outputs. According to the "pro tips" this shouldn't happen. Once I clean it then reset it, it works fine, until I log off.
Yes you do. But it gets easier