Just a thought: What if higher-level achievements (to be added later) did things besides boosting DPS, like increasing critical chance, gold drop, or reducing cooldown? Cool be a cool way to change up the achievement system.
When I get to higher levels, the cheaper buildings start costing more (and oil derricks become the cheapest, if I have equal numbers of all). Is this supposed to happen?
Is there any way to disable the sound? This game is fun, but I prefer to play idle games while also watching tv on my computer or other things that involve sound.
It's an interesting game concept, and a surprising amount of fun for something so unfinished. But there's a lot that could still use work, and one of the ones I've really noticed is training—it's relatively easy to max out a monster's stats, at which point that monster becomes unstoppable and rather not worth it to replace.
Is there a way to turn down the graphics settings in this game, or if not, would you consider implementing it? I love this game, but it grinds to a crawl during big battles.
With spells like cold snap, it's possible to kill the same enemy 8 times in rapid succession, providing extra treasure; while this is clearly an exploit, it adds an interesting dimension to the game.