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Flippy Bird

Play Flippy Bird

Feb. 16, 2014

Rating: 0

Flippy Birdy is an entry in the Flappy Jam held at: http://itch.io/jam/flappyjam Taking a small break from Dead Squared

Dead Squared

Play Dead Squared

Jun. 23, 2013

Rating: 35

Hello. This game is alpha. Right now there is no actual progression. You can only craft 4 weapons. The drops do not have any quality types, meaning they are all the same. We will continue to update and listen to your feedback. If you enjoy this game and want to see it on steam, please help us by voting! Thanks!

Dungelot

Play Dungelot

Dec. 12, 2012

Rating: 0

Good stuff. I'll get on iOS when it's out.

Cartoon Tanks (Preview)

Play Cartoon Tanks (Preview)

Feb. 06, 2011

Rating: 2

Nice. Add some AI for single player. Not seeing any games being hosted. I agree with Xagran, the bullets are a bit bouncy. Why not make bouncy a power up? 5/5

Cado

Play Cado

Feb. 05, 2011

Rating: 3

Fun! 5/5

Snobli Run

Play Snobli Run

Jan. 30, 2011

Rating: -1

Nice. Reminds me of Grim Joggers on iOS with a twist. 4/5. I like the simplicity but makes me feel there could be something more. The sound fx is creepy.

Cliff Raider

Play Cliff Raider

Jan. 29, 2011

Rating: 0

Nice job. I think your game should be scored higher. I played through a few levels and found no issues. It's a decent platformer. Took me awhile to download though. Not sure if it was my connection or game file size. I really how the level selection is an actual level. It be nice if you can drop down from a hang if you pressed down and jump, but not sure how that would affect your level layouts. Good job.

Mr Onions

Play Mr Onions

Jan. 28, 2011

Rating: 3

Ha, I like this. 5/5. Excellent art. Need some high scores.

Chicken Escape

Play Chicken Escape

Jan. 25, 2011

Rating: 2

Our first game has been uploaded. Looking for any type of feedback. Good or bad review please tell us what you think so we can make this game better. Thanks.

Cubed Rally Racer

Play Cubed Rally Racer

Jan. 24, 2011

Rating: 0

I have this on iOS..fun. Controls are a bit too slippery. Should tighten them up a bit. I actually thought it would be easier to play on web...guess not.. 4/5

Acid Island Runner (preview)

Play Acid Island Runner (preview)

Jan. 21, 2011

Rating: 1

I agree with comments. I like this concept. Needs better controls and more risk reward type gameplay. I gave you 4/5 for the effort. It has lots of potential.

CUBES

Play CUBES

Jan. 21, 2011

Rating: 0

Well I suck at this game but I see the potential. How about the player can shoot the cubes of a specific color. You can have the gun randomize a color and shooting the right color (like matching game) will make you propel faster. You can then add some type of power-up system..... or just keep it like this...

Starfall Frontier

Play Starfall Frontier

Jan. 14, 2011

Rating: 14

5/5 for me. Port this on iOS

Skydive

Play Skydive

Jan. 11, 2011

Rating: 0

Ok I was able to wrestle some chutes back, but still. IMO I was visualizing road rash + sky diving.

Skydive

Play Skydive

Jan. 11, 2011

Rating: 0

I think if you just concentrated on grabbing pickups and making it more of a race the game would be much more enjoyable. There is really no point in playing once you missed one of the chutes. (3/5) for me.

Unity shooting test

Play Unity shooting test

Jan. 10, 2011

Rating: -9

Unfortunately this is a contest and not a place to submit your test game. Try the unity forums if you want some feedback because right now I'm not sure what you're trying to achieve gameplay wise. (1/5)

War in the skies

Play War in the skies

Jan. 10, 2011

Rating: 0

Need mouse control. Also it be nice to be able to pull some cool maneuverer's and to just have the camera pull back to see the plane do a loop. Or allow player to double tap a direction to do a roll to dodge enemy fire. Has potential.... (3/5)

NeanderTosk (demo ver)

Play NeanderTosk (demo ver)

Jan. 10, 2011

Rating: 1

Not bad. I would increase the collision on the weapon so it's easier to hit the rocks back. I like the use of the mechanic though. The first level is a little but hard but not bad. I would listen to ChaoticBrain's comments on 2nd level and put more time into player controls. (3/5)

Mansion

Play Mansion

Jan. 10, 2011

Rating: -4

If I squint my eyes I can see the potential in this game. Why not allow mouse control? (4/5)

Jar of Marbles

Play Jar of Marbles

Jan. 09, 2011

Rating: 2

I'm on google chrome and both shockwave and unity plugin fail when I start the game. I can hear music play until unity plugin crashes out.

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